SPIRV-Cross/shaders/frag/sampler.frag

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2016-03-02 17:09:16 +00:00
#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
2016-03-02 17:09:16 +00:00
layout(binding = 0) uniform sampler2D uTex;
layout(location = 0) out vec4 FragColor;
vec4 sample_texture(sampler2D tex, vec2 uv)
{
return texture(tex, uv);
}
void main()
{
FragColor = vColor * sample_texture(uTex, vTex);
}