2016-03-02 17:09:16 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
2017-06-21 07:39:08 +00:00
|
|
|
layout(location = 0) in vec4 vColor;
|
|
|
|
layout(location = 1) in vec2 vTex;
|
2016-03-02 17:09:16 +00:00
|
|
|
layout(binding = 0) uniform sampler2D uTex;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
|
|
|
|
vec4 sample_texture(sampler2D tex, vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(tex, uv);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
FragColor = vColor * sample_texture(uTex, vTex);
|
|
|
|
}
|
|
|
|
|