de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
19 lines
348 B
GLSL
19 lines
348 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 vColor;
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layout(location = 1) in vec2 vTex;
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layout(binding = 0) uniform sampler2D uTex;
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layout(location = 0) out vec4 FragColor;
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vec4 sample_texture(sampler2D tex, vec2 uv)
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{
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return texture(tex, uv);
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}
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void main()
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{
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FragColor = vColor * sample_texture(uTex, vTex);
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}
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