Refactor block IO emission to use bitset.
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955eac522b
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012377f811
@ -1851,8 +1851,8 @@ void CompilerGLSL::fixup_image_load_store_access()
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void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionModel model)
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{
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uint64_t emitted_builtins = 0;
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uint64_t global_builtins = 0;
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Bitset emitted_builtins;
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Bitset global_builtins;
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const SPIRVariable *block_var = nullptr;
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bool emitted_block = false;
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bool builtin_array = false;
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@ -1870,7 +1870,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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auto &var = id.get<SPIRVariable>();
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auto &type = get<SPIRType>(var.basetype);
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bool block = has_decoration(type.self, DecorationBlock);
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uint64_t builtins = 0;
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Bitset builtins;
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if (var.storage == storage && block && is_builtin_variable(var))
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{
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@ -1879,7 +1879,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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{
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if (m.builtin)
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{
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builtins |= 1ull << m.builtin_type;
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builtins.set(m.builtin_type);
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = get<SPIRType>(type.member_types[index]).array.front();
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else if (m.builtin_type == BuiltInClipDistance)
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@ -1894,7 +1894,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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auto &m = meta[var.self].decoration;
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if (m.builtin)
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{
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global_builtins |= 1ull << m.builtin_type;
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global_builtins.set(m.builtin_type);
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = type.array.front();
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else if (m.builtin_type == BuiltInClipDistance)
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@ -1902,7 +1902,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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}
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}
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if (!builtins)
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if (builtins.empty())
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continue;
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if (emitted_block)
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@ -1914,15 +1914,18 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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block_var = &var;
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}
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global_builtins &= (1ull << BuiltInPosition) | (1ull << BuiltInPointSize) | (1ull << BuiltInClipDistance) |
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(1ull << BuiltInCullDistance);
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global_builtins = Bitset(global_builtins.get_lower() &
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((1ull << BuiltInPosition) |
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(1ull << BuiltInPointSize) |
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(1ull << BuiltInClipDistance) |
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(1ull << BuiltInCullDistance)));
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// Try to collect all other declared builtins.
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if (!emitted_block)
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emitted_builtins = global_builtins;
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// Can't declare an empty interface block.
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if (!emitted_builtins)
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if (emitted_builtins.empty())
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return;
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if (storage == StorageClassOutput)
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@ -1931,13 +1934,13 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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statement("in gl_PerVertex");
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begin_scope();
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if (emitted_builtins & (1ull << BuiltInPosition))
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if (emitted_builtins.get(BuiltInPosition))
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statement("vec4 gl_Position;");
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if (emitted_builtins & (1ull << BuiltInPointSize))
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if (emitted_builtins.get(BuiltInPointSize))
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statement("float gl_PointSize;");
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if (emitted_builtins & (1ull << BuiltInClipDistance))
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if (emitted_builtins.get(BuiltInClipDistance))
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statement("float gl_ClipDistance[", clip_distance_size, "];");
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if (emitted_builtins & (1ull << BuiltInCullDistance))
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if (emitted_builtins.get(BuiltInCullDistance))
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statement("float gl_CullDistance[", cull_distance_size, "];");
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bool tessellation = model == ExecutionModelTessellationEvaluation || model == ExecutionModelTessellationControl;
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