Avoid out of range access to spirv data.
Avoids debug assertion crashes on MSVC 2015 when trying to access elements out of range.
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@ -60,7 +60,7 @@ bool Compiler::block_is_pure(const SPIRBlock &block)
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{
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for (auto &i : block.ops)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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switch (op)
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@ -119,7 +119,7 @@ void Compiler::register_global_read_dependencies(const SPIRBlock &block, uint32_
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{
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for (auto &i : block.ops)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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switch (op)
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@ -443,11 +443,11 @@ static string extract_string(const vector<uint32_t> &spirv, uint32_t offset)
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void Compiler::parse()
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{
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auto len = spirv.size();
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auto s = stream(0);
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if (len < 5)
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throw CompilerError("SPIRV file too small.");
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auto s = spirv.data();
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// Endian-swap if we need to.
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if (s[0] == swap_endian(MagicNumber))
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transform(begin(spirv), end(spirv), begin(spirv), [](uint32_t c) { return swap_endian(c); });
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@ -778,7 +778,7 @@ void Compiler::unset_decoration(uint32_t id, Decoration decoration)
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void Compiler::parse(const Instruction &i)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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uint32_t length = i.length;
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@ -1651,7 +1651,7 @@ bool Compiler::traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHand
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// inside dead blocks ...
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for (auto &i : block.ops)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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if (!handler.handle(op, ops, i.length))
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@ -168,11 +168,17 @@ namespace spirv_cross
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ShaderResources get_shader_resources() const;
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protected:
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const uint32_t* stream(uint32_t offset) const
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const uint32_t* stream(const Instruction &instr) const
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{
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if (offset > spirv.size())
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// If we're not going to use any arguments, just return nullptr.
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// We want to avoid case where we return an out of range pointer
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// that trips debug assertions on some platforms.
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if (!instr.length)
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return nullptr;
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if (instr.offset + instr.length > spirv.size())
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throw CompilerError("Compiler::stream() out of range.");
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return &spirv[offset];
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return &spirv[instr.offset];
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}
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std::vector<uint32_t> spirv;
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@ -1353,7 +1353,7 @@ void CompilerGLSL::emit_mix_op(uint32_t result_type, uint32_t id,
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void CompilerGLSL::emit_texture_op(const Instruction &i)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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uint32_t length = i.length;
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@ -2274,7 +2274,7 @@ string CompilerGLSL::build_composite_combiner(const uint32_t *elems, uint32_t le
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void CompilerGLSL::emit_instruction(const Instruction &i)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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uint32_t length = i.length;
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@ -3615,7 +3615,7 @@ void CompilerGLSL::emit_function(SPIRFunction &func, uint64_t return_flags)
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auto &b = get<SPIRBlock>(block);
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for (auto &i : b.ops)
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{
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auto ops = stream(i.offset);
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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if (op == OpFunctionCall)
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