SPIRV-Cross/spirv_cross.hpp
Hans-Kristian Arntzen 5ac882765d Avoid out of range access to spirv data.
Avoids debug assertion crashes on MSVC 2015 when trying to access
elements out of range.
2016-04-11 13:40:36 +02:00

352 lines
14 KiB
C++

/*
* Copyright 2015-2016 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_HPP
#define SPIRV_CROSS_HPP
#include "spirv.hpp"
#include <vector>
#include <string>
#include <stdexcept>
#include <memory>
#include <utility>
#include <unordered_set>
#include <unordered_map>
#include "spirv_common.hpp"
namespace spirv_cross
{
struct Resource
{
// Resources are identified with their SPIR-V ID.
// This is the ID of the OpVariable.
uint32_t id;
// The type of the declared resource.
uint32_t type_id;
// The declared name (OpName) of the resource.
// For Buffer blocks, the name actually reflects the externally
// visible Block name.
//
// This name can be retrieved again by using either
// get_name(id) or get_name(type_id) depending if it's a buffer block or not.
//
// This name can be an empty string in which case get_fallback_name(id) can be
// used which obtains a suitable fallback identifier for an ID.
std::string name;
};
struct ShaderResources
{
std::vector<Resource> uniform_buffers;
std::vector<Resource> storage_buffers;
std::vector<Resource> stage_inputs;
std::vector<Resource> stage_outputs;
std::vector<Resource> subpass_inputs;
std::vector<Resource> storage_images;
std::vector<Resource> sampled_images;
std::vector<Resource> atomic_counters;
// There can only be one push constant block,
// but keep the vector in case this restriction is lifted in the future.
std::vector<Resource> push_constant_buffers;
};
struct BufferRange
{
unsigned index;
size_t offset;
size_t range;
};
class Compiler
{
public:
// The constructor takes a buffer of SPIR-V words and parses it.
Compiler(std::vector<uint32_t> ir);
// After parsing, API users can modify the SPIR-V via reflection and call this
// to disassemble the SPIR-V into the desired langauage.
// Sub-classes actually implement this.
virtual std::string compile();
// Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
const std::string& get_name(uint32_t id) const;
// Applies a decoration to an ID. Effectively injects OpDecorate.
void set_decoration(uint32_t id, spv::Decoration decoration, uint32_t argument = 0);
// Overrides the identifier OpName of an ID.
// Identifiers beginning with underscores or identifiers which contain double underscores
// are reserved by the implementation.
void set_name(uint32_t id, const std::string& name);
// Gets a bitmask for the decorations which are applied to ID.
// I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
uint64_t get_decoration_mask(uint32_t id) const;
// Gets the value for decorations which take arguments.
// If decoration doesn't exist or decoration is not recognized,
// 0 will be returned.
uint32_t get_decoration(uint32_t id, spv::Decoration decoration) const;
// Removes the decoration for a an ID.
void unset_decoration(uint32_t id, spv::Decoration decoration);
// Gets the SPIR-V associated with ID.
// Mostly used with Resource::type_id to parse the underlying type of a resource.
const SPIRType& get_type(uint32_t id) const;
// Gets the underlying storage class for an OpVariable.
spv::StorageClass get_storage_class(uint32_t id) const;
// If get_name() is an empty string, get the fallback name which will be used
// instead in the disassembled source.
virtual const std::string get_fallback_name(uint32_t id) const
{
return join("_", id);
}
// Given an OpTypeStruct in ID, obtain the identifier for member number "index".
// This may be an empty string.
const std::string& get_member_name(uint32_t id, uint32_t index) const;
// Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
uint32_t get_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
// Sets the member identifier for OpTypeStruct ID, member number "index".
void set_member_name(uint32_t id, uint32_t index, const std::string& name);
// Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
uint64_t get_member_decoration_mask(uint32_t id, uint32_t index) const;
// Similar to set_decoration, but for struct members.
void set_member_decoration(uint32_t id, uint32_t index,
spv::Decoration decoration, uint32_t argument = 0);
// Unsets a member decoration, similar to unset_decoration.
void unset_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration);
// Gets the fallback name for a member, similar to get_fallback_name.
virtual const std::string get_fallback_member_name(uint32_t index) const
{
return join("_", index);
}
// Returns a vector of which members of a struct are potentially in use by a
// SPIR-V shader. The granularity of this analysis is per-member of a struct.
// This can be used for Buffer (UBO), BufferBlock (SSBO) and PushConstant blocks.
// ID is the Resource::id obtained from get_shader_resources().
std::vector<BufferRange> get_active_buffer_ranges(unsigned id) const;
// Returns the effective size of a buffer block.
size_t get_declared_struct_size(const SPIRType &struct_type) const;
// Legacy GLSL compatibility method.
// Takes a variable with a block interface and flattens it into a T array[N]; array instead.
// For this to work, all types in the block must not themselves be composites
// (except vectors and matrices), and all types must be the same.
// The name of the uniform will be the same as the interface block name.
void flatten_interface_block(uint32_t id);
// Query shader resources, use ids with reflection interface to modify or query binding points, etc.
ShaderResources get_shader_resources() const;
protected:
const uint32_t* stream(const Instruction &instr) const
{
// If we're not going to use any arguments, just return nullptr.
// We want to avoid case where we return an out of range pointer
// that trips debug assertions on some platforms.
if (!instr.length)
return nullptr;
if (instr.offset + instr.length > spirv.size())
throw CompilerError("Compiler::stream() out of range.");
return &spirv[instr.offset];
}
std::vector<uint32_t> spirv;
std::vector<Instruction> inst;
std::vector<Variant> ids;
std::vector<Meta> meta;
SPIRFunction *function = nullptr;
SPIRBlock *block = nullptr;
std::vector<uint32_t> global_variables;
std::vector<uint32_t> aliased_variables;
// If our IDs are out of range here as part of opcodes, throw instead of
// undefined behavior.
template<typename T, typename... P>
T& set(uint32_t id, P&&... args)
{
auto &var = variant_set<T>(ids.at(id), std::forward<P>(args)...);
var.self = id;
return var;
}
template<typename T>
T& get(uint32_t id)
{
return variant_get<T>(ids.at(id));
}
template<typename T>
T* maybe_get(uint32_t id)
{
if (ids.at(id).get_type() == T::type)
return &get<T>(id);
else
return nullptr;
}
template<typename T>
const T& get(uint32_t id) const
{
return variant_get<T>(ids.at(id));
}
template<typename T>
const T* maybe_get(uint32_t id) const
{
if (ids.at(id).get_type() == T::type)
return &get<T>(id);
else
return nullptr;
}
struct
{
uint64_t flags = 0;
spv::ExecutionModel model;
uint32_t entry_point = 0;
struct
{
uint32_t x = 0, y = 0, z = 0;
} workgroup_size;
uint32_t invocations = 0;
uint32_t output_vertices = 0;
} execution;
struct
{
uint32_t version = 0;
bool es = false;
bool known = false;
} source;
std::unordered_set<uint32_t> loop_block;
std::unordered_set<uint32_t> continue_block;
std::unordered_set<uint32_t> loop_merge_target;
std::unordered_set<uint32_t> selection_merge_target;
std::unordered_set<uint32_t> multiselect_merge_target;
std::string to_name(uint32_t id);
bool is_builtin_variable(const SPIRVariable &var) const;
bool is_immutable(uint32_t id) const;
bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
const SPIRType& expression_type(uint32_t id) const;
bool expression_is_lvalue(uint32_t id) const;
bool variable_storage_is_aliased(const SPIRVariable &var);
SPIRVariable* maybe_get_backing_variable(uint32_t chain);
void register_read(uint32_t expr, uint32_t chain, bool forwarded);
void register_write(uint32_t chain);
inline bool is_continue(uint32_t next) const
{
return continue_block.find(next) != end(continue_block);
}
inline bool is_break(uint32_t next) const
{
return loop_merge_target.find(next) != end(loop_merge_target) ||
multiselect_merge_target.find(next) != end(multiselect_merge_target);
}
inline bool is_conditional(uint32_t next) const
{
return selection_merge_target.find(next) != end(selection_merge_target) &&
multiselect_merge_target.find(next) == end(multiselect_merge_target);
}
// Dependency tracking for temporaries read from variables.
void flush_dependees(SPIRVariable &var);
void flush_all_active_variables();
void flush_all_atomic_capable_variables();
void flush_all_aliased_variables();
void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
std::unordered_set<uint32_t> invalid_expressions;
void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
std::unordered_set<std::string> global_struct_cache;
bool function_is_pure(const SPIRFunction &func);
bool block_is_pure(const SPIRBlock &block);
bool block_is_outside_flow_control_from_block(const SPIRBlock &from, const SPIRBlock &to);
bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
bool force_recompile = false;
uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
private:
void parse();
void parse(const Instruction &i);
// Used internally to implement various traversals for queries.
struct OpcodeHandler
{
virtual ~OpcodeHandler() = default;
// Return true if traversal should continue.
// If false, traversal will end immediately.
virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
};
struct BufferAccessHandler : OpcodeHandler
{
BufferAccessHandler(const Compiler &compiler, std::vector<BufferRange> &ranges, unsigned id)
: compiler(compiler), ranges(ranges), id(id) {}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
const Compiler &compiler;
std::vector<BufferRange> &ranges;
uint32_t id;
std::unordered_set<uint32_t> seen;
};
bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
};
}
#endif