Support running FXC on Unix-likes as well.

Assumes a wine wrapper script is set up, but should be good enough.
This commit is contained in:
Hans-Kristian Arntzen 2017-12-12 13:23:56 +01:00
parent ffad50b3c2
commit 789fa91987
7 changed files with 23 additions and 3 deletions

View File

@ -115,11 +115,31 @@ def shader_model_hlsl(shader):
else:
return None
def shader_to_win_path(shader):
# It's (very) convenient to be able to run HLSL testing in wine on Unix-likes, so support that.
try:
with subprocess.Popen(['winepath', '-w', shader], stdout = subprocess.PIPE, stderr = subprocess.PIPE) as f:
stdout_data, stderr_data = f.communicate()
return stdout_data.decode('utf-8')
except OSError as oe:
if (oe.errno != os.errno.ENOENT): # Ignore not found errors
return shader
except subprocess.CalledProcessError:
raise
def validate_shader_hlsl(shader):
subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '-V', shader])
is_asm = '.asm' in shader
if (not force_no_external_validation) and (not is_asm) and os.path.exists('fxc'):
subprocess.check_call(['fxc', '-nologo', shader_model_hlsl(shader), shader])
is_no_fxc = '.nofxc.' in shader
if (not force_no_external_validation) and (not is_no_fxc):
try:
win_path = shader_to_win_path(shader)
subprocess.check_call(['fxc', '-nologo', shader_model_hlsl(shader), win_path])
except OSError as oe:
if (oe.errno != os.errno.ENOENT): # Ignore not found errors
raise
except subprocess.CalledProcessError:
print('Failed compiling HLSL shader:', shader, 'with FXC.')
sys.exit(1)
def shader_to_sm(shader):
if '.sm51.' in shader: