Add directed test for for-loop-init.
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reference/shaders/frag/for-loop-init.frag
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52
reference/shaders/frag/for-loop-init.frag
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@ -0,0 +1,52 @@
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out mediump int FragColor;
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void main()
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{
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FragColor = 15;
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for (mediump int i = 0; i < 25; i = i + 1)
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{
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FragColor = FragColor + 10;
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}
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for (mediump int j = 4, i_1 = 1; i_1 < 30; i_1 = i_1 + 1, j = j + 4)
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{
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FragColor = FragColor + 11;
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}
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mediump int k = 0;
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for (; k < 20; k = k + 1)
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{
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FragColor = FragColor + 12;
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}
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k = k + 3;
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FragColor = FragColor + k;
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mediump int l;
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if (k == 40)
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{
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l = 0;
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for (; l < 40; l = l + 1)
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{
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FragColor = FragColor + 13;
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}
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return;
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}
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else
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{
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l = k;
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FragColor = FragColor + l;
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}
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mediump ivec2 i_2 = ivec2(0);
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for (; i_2.x < 10; i_2.x = i_2.x + 1)
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{
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FragColor = FragColor + i_2.y;
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}
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mediump int o = k;
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for (mediump int m = k; m < 40; m = m + 1)
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{
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FragColor = FragColor + m;
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}
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FragColor = FragColor + o;
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}
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52
shaders/frag/for-loop-init.frag
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52
shaders/frag/for-loop-init.frag
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@ -0,0 +1,52 @@
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#version 310 es
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precision mediump float;
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layout(location = 0) out int FragColor;
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void main()
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{
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FragColor = 15;
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// Basic loop variable.
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for (int i = 0; i < 25; i++)
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FragColor += 10;
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// Multiple loop variables.
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for (int i = 1, j = 4; i < 30; i++, j += 4)
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FragColor += 11;
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// A potential loop variables, but we access it outside the loop,
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// so cannot be one.
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int k = 0;
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for (; k < 20; k++)
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FragColor += 12;
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k += 3;
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FragColor += k;
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// Potential loop variables, but the dominator is not trivial.
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int l;
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if (k == 40)
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{
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for (l = 0; l < 40; l++)
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FragColor += 13;
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return;
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}
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else
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{
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l = k;
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FragColor += l;
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}
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// Vectors cannot be loop variables
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for (ivec2 i = ivec2(0); i.x < 10; i.x++)
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{
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FragColor += i.y;
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}
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// Check that static expressions can be used before the loop header.
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int m = 0;
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m = k;
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int o = m;
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for (; m < 40; m++)
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FragColor += m;
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FragColor += o;
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}
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@ -2916,13 +2916,14 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
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{
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DominatorBuilder builder(cfg);
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auto &blocks = var.second;
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auto &type = expression_type(var.first);
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// Figure out which block is dominating all accesses of those variables.
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for (auto &block : blocks)
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{
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// If we're accessing a variable inside a continue block, this variable
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// might be a loop variable.
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if (is_continue(block))
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// If we're accessing a variable inside a continue block, this variable might be a loop variable.
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// We can only use loop variables with scalars, as we cannot track static expressions for vectors.
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if (is_continue(block) && type.vecsize == 1 && type.columns == 1)
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{
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// The variable is used in multiple continue blocks, this is not a loop
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// candidate, signal that by setting block to -1u.
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@ -1565,7 +1565,9 @@ string CompilerGLSL::to_expression(uint32_t id)
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case TypeVariable:
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{
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auto &var = get<SPIRVariable>(id);
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if (var.statically_assigned)
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// If we try to use a loop variable before the loop header, we have to redirect it to the static expression,
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// the variable has not been declared yet.
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if (var.statically_assigned || (var.loop_variable && !var.loop_variable_enable))
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return to_expression(var.static_expression);
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else if (var.deferred_declaration)
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{
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@ -5703,10 +5705,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
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switch (continue_type)
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{
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case SPIRBlock::ForLoop:
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// If we have loop variables, stop masking out access to the variable now.
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for (auto var : block.loop_variables)
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get<SPIRVariable>(var).loop_variable_enable = true;
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statement("for (", emit_for_loop_initializers(block), "; ", to_expression(block.condition), "; ",
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emit_continue_block(block.continue_block), ")");
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break;
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@ -5754,10 +5752,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
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switch (continue_type)
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{
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case SPIRBlock::ForLoop:
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// If we have loop variables, stop masking out access to the variable now.
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for (auto var : block.loop_variables)
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get<SPIRVariable>(var).loop_variable_enable = true;
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statement("for (", emit_for_loop_initializers(block), "; ", to_expression(child.condition), "; ",
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emit_continue_block(block.continue_block), ")");
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break;
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@ -5817,6 +5811,10 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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if (block.continue_block)
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continue_type = continue_block_type(get<SPIRBlock>(block.continue_block));
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// If we have loop variables, stop masking out access to the variable now.
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for (auto var : block.loop_variables)
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get<SPIRVariable>(var).loop_variable_enable = true;
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// This is the older loop behavior in glslang which branches to loop body directly from the loop header.
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if (block_is_loop_candidate(block, SPIRBlock::MergeToSelectForLoop))
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{
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