SPIRV-Cross/reference/shaders/frag/for-loop-init.frag
2016-12-16 12:43:12 +01:00

53 lines
1.0 KiB
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out mediump int FragColor;
void main()
{
FragColor = 15;
for (mediump int i = 0; i < 25; i = i + 1)
{
FragColor = FragColor + 10;
}
for (mediump int j = 4, i_1 = 1; i_1 < 30; i_1 = i_1 + 1, j = j + 4)
{
FragColor = FragColor + 11;
}
mediump int k = 0;
for (; k < 20; k = k + 1)
{
FragColor = FragColor + 12;
}
k = k + 3;
FragColor = FragColor + k;
mediump int l;
if (k == 40)
{
l = 0;
for (; l < 40; l = l + 1)
{
FragColor = FragColor + 13;
}
return;
}
else
{
l = k;
FragColor = FragColor + l;
}
mediump ivec2 i_2 = ivec2(0);
for (; i_2.x < 10; i_2.x = i_2.x + 1)
{
FragColor = FragColor + i_2.y;
}
mediump int o = k;
for (mediump int m = k; m < 40; m = m + 1)
{
FragColor = FragColor + m;
}
FragColor = FragColor + o;
}