Add supprot for the SPV_QCOM_image_processing extension
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26
reference/opt/shaders/frag/block-match-sad.frag
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reference/opt/shaders/frag/block-match-sad.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
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fragColor = _59;
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vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
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fragColor = _68;
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}
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26
reference/opt/shaders/frag/block-match-ssd.frag
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reference/opt/shaders/frag/block-match-ssd.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
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fragColor = _59;
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vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
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fragColor = _68;
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}
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18
reference/opt/shaders/frag/box-filter.frag
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reference/opt/shaders/frag/box-filter.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec2 boxSize = vec2(2.5, 4.5);
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vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, vec2(2.5, 4.5));
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fragColor = _31;
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vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, vec2(2.5, 4.5));
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fragColor = _38;
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}
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reference/opt/shaders/frag/sample-weighted.frag
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reference/opt/shaders/frag/sample-weighted.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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layout(binding = 5) uniform sampler2DArray tex_samp_array;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
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fragColor = _32;
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vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
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fragColor = _41;
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}
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reference/opt/shaders/vulkan/frag/block-match-sad.frag
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reference/opt/shaders/vulkan/frag/block-match-sad.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
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fragColor = _59;
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vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
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fragColor = _68;
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}
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reference/opt/shaders/vulkan/frag/block-match-ssd.frag
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reference/opt/shaders/vulkan/frag/block-match-ssd.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, uvec2(4u));
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fragColor = _59;
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vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, uvec2(4u));
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fragColor = _68;
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}
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reference/opt/shaders/vulkan/frag/box-filter.frag
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reference/opt/shaders/vulkan/frag/box-filter.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec2 boxSize = vec2(2.5, 4.5);
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vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, vec2(2.5, 4.5));
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fragColor = _31;
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vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, vec2(2.5, 4.5));
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fragColor = _38;
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}
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reference/opt/shaders/vulkan/frag/sample-weighted.frag
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reference/opt/shaders/vulkan/frag/sample-weighted.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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layout(binding = 5) uniform sampler2DArray tex_samp_array;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
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fragColor = _32;
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vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
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fragColor = _41;
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}
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reference/shaders/frag/block-match-sad.frag
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reference/shaders/frag/block-match-sad.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
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fragColor = _59;
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vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
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fragColor = _68;
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}
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reference/shaders/frag/block-match-ssd.frag
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reference/shaders/frag/block-match-ssd.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
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fragColor = _59;
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vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
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fragColor = _68;
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}
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reference/shaders/frag/box-filter.frag
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reference/shaders/frag/box-filter.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec2 boxSize = vec2(2.5, 4.5);
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vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, boxSize);
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fragColor = _31;
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vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, boxSize);
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fragColor = _38;
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}
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reference/shaders/frag/sample-weighted.frag
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reference/shaders/frag/sample-weighted.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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layout(binding = 5) uniform sampler2DArray tex_samp_array;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
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fragColor = _32;
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vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
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fragColor = _41;
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}
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reference/shaders/vulkan/frag/block-match-sad.frag
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reference/shaders/vulkan/frag/block-match-sad.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSADQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
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fragColor = _59;
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vec4 _68 = textureBlockMatchSADQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
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fragColor = _68;
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}
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reference/shaders/vulkan/frag/block-match-ssd.frag
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reference/shaders/vulkan/frag/block-match-ssd.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D target_samp;
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layout(binding = 5) uniform sampler2D ref_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src2samp;
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layout(location = 0) in vec4 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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uvec2 tgt_coords;
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tgt_coords.x = uint(v_texcoord.x);
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tgt_coords.x = uint(v_texcoord.y);
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uvec2 ref_coords;
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ref_coords.x = uint(v_texcoord.z);
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ref_coords.y = uint(v_texcoord.w);
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uvec2 blockSize = uvec2(4u);
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vec4 _59 = textureBlockMatchSSDQCOM(SPIRV_Cross_Combinedtex2D_src1samp, tgt_coords, SPIRV_Cross_Combinedtex2D_src2samp, ref_coords, blockSize);
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fragColor = _59;
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vec4 _68 = textureBlockMatchSSDQCOM(target_samp, tgt_coords, ref_samp, ref_coords, blockSize);
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fragColor = _68;
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}
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reference/shaders/vulkan/frag/box-filter.frag
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reference/shaders/vulkan/frag/box-filter.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 v_texcoord;
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void main()
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{
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vec2 boxSize = vec2(2.5, 4.5);
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vec4 _31 = textureBoxFilterQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, boxSize);
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fragColor = _31;
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vec4 _38 = textureBoxFilterQCOM(tex_samp, v_texcoord.xy, boxSize);
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fragColor = _38;
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}
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19
reference/shaders/vulkan/frag/sample-weighted.frag
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reference/shaders/vulkan/frag/sample-weighted.frag
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#version 450
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#extension GL_QCOM_image_processing : require
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layout(binding = 4) uniform sampler2D tex_samp;
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layout(binding = 5) uniform sampler2DArray tex_samp_array;
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uniform sampler2D SPIRV_Cross_Combinedtex2D_src1samp;
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||||
uniform sampler2DArray SPIRV_Cross_Combinedtex2DArray_weightssamp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 0) in vec4 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 _32 = textureWeightedQCOM(SPIRV_Cross_Combinedtex2D_src1samp, v_texcoord.xy, SPIRV_Cross_Combinedtex2DArray_weightssamp);
|
||||
fragColor = _32;
|
||||
vec4 _41 = textureWeightedQCOM(tex_samp, v_texcoord.xy, tex_samp_array);
|
||||
fragColor = _41;
|
||||
}
|
||||
|
38
shaders/vulkan/frag/block-match-sad.frag
Normal file
38
shaders/vulkan/frag/block-match-sad.frag
Normal file
@ -0,0 +1,38 @@
|
||||
#version 450
|
||||
#extension GL_QCOM_image_processing : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
// fragment shader inputs and outputs
|
||||
layout (location = 0) in vec4 v_texcoord;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
// fragment shader resources
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
||||
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
||||
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
||||
layout(set = 0, binding = 3) uniform sampler samp;
|
||||
layout(set = 0, binding = 4) uniform sampler2D target_samp;
|
||||
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
|
||||
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
|
||||
uvec2 blockSize = uvec2(4, 4);
|
||||
fragColor = textureBlockMatchSADQCOM(
|
||||
sampler2D(tex2D_src1, samp), // target texture
|
||||
tgt_coords, // target coords
|
||||
sampler2D(tex2D_src2, samp), // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
fragColor = textureBlockMatchSADQCOM(
|
||||
target_samp, // target texture
|
||||
tgt_coords, // target coords
|
||||
ref_samp, // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
}
|
||||
|
38
shaders/vulkan/frag/block-match-ssd.frag
Normal file
38
shaders/vulkan/frag/block-match-ssd.frag
Normal file
@ -0,0 +1,38 @@
|
||||
#version 450
|
||||
#extension GL_QCOM_image_processing : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
// fragment shader inputs and outputs
|
||||
layout (location = 0) in vec4 v_texcoord;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
// fragment shader resources
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
||||
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
||||
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
||||
layout(set = 0, binding = 3) uniform sampler samp;
|
||||
layout(set = 0, binding = 4) uniform sampler2D target_samp;
|
||||
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
|
||||
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
|
||||
uvec2 blockSize = uvec2(4, 4);
|
||||
fragColor = textureBlockMatchSSDQCOM(
|
||||
sampler2D(tex2D_src1, samp), // target texture
|
||||
tgt_coords, // target coords
|
||||
sampler2D(tex2D_src2, samp), // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
fragColor = textureBlockMatchSSDQCOM(
|
||||
target_samp, // target texture
|
||||
tgt_coords, // target coords
|
||||
ref_samp, // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
}
|
||||
|
32
shaders/vulkan/frag/box-filter.frag
Normal file
32
shaders/vulkan/frag/box-filter.frag
Normal file
@ -0,0 +1,32 @@
|
||||
#version 450
|
||||
#extension GL_QCOM_image_processing : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
// fragment shader inputs and outputs
|
||||
layout (location = 0) in vec4 v_texcoord;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
// fragment shader resources
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
||||
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
||||
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
||||
layout(set = 0, binding = 3) uniform sampler samp;
|
||||
layout(set = 0, binding = 4) uniform sampler2D tex_samp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec2 boxSize = vec2(2.5, 4.5);
|
||||
fragColor = textureBoxFilterQCOM(
|
||||
sampler2D(tex2D_src1, samp), // source texture
|
||||
v_texcoord.xy, // tex coords
|
||||
boxSize); // box size
|
||||
fragColor = textureBoxFilterQCOM(
|
||||
tex_samp, // combined source texture
|
||||
v_texcoord.xy, // tex coords
|
||||
boxSize); // box size
|
||||
|
||||
}
|
||||
|
32
shaders/vulkan/frag/sample-weighted.frag
Normal file
32
shaders/vulkan/frag/sample-weighted.frag
Normal file
@ -0,0 +1,32 @@
|
||||
#version 450
|
||||
#extension GL_QCOM_image_processing : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
// fragment shader inputs and outputs
|
||||
layout (location = 0) in vec4 v_texcoord;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
// fragment shader resources
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
||||
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
||||
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
||||
layout(set = 0, binding = 3) uniform sampler samp;
|
||||
layout(set = 0, binding = 4) uniform sampler2D tex_samp;
|
||||
layout(set = 0, binding = 5) uniform sampler2DArray tex_samp_array;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
fragColor = textureWeightedQCOM(
|
||||
sampler2D(tex2D_src1, samp), // source texture
|
||||
v_texcoord.xy, // tex coords
|
||||
sampler2DArray(tex2DArray_weights, samp)); // weight texture
|
||||
fragColor = textureWeightedQCOM(
|
||||
tex_samp, // combined source texture
|
||||
v_texcoord.xy, // tex coords
|
||||
tex_samp_array); // combined weight texture
|
||||
|
||||
}
|
||||
|
13
spirv.h
13
spirv.h
@ -509,6 +509,8 @@ typedef enum SpvDecoration_ {
|
||||
SpvDecorationMaxByteOffsetId = 47,
|
||||
SpvDecorationNoSignedWrap = 4469,
|
||||
SpvDecorationNoUnsignedWrap = 4470,
|
||||
SpvDecorationWeightTextureQCOM = 4487,
|
||||
SpvDecorationBlockMatchTextureQCOM = 4488,
|
||||
SpvDecorationExplicitInterpAMD = 4999,
|
||||
SpvDecorationOverrideCoverageNV = 5248,
|
||||
SpvDecorationPassthroughNV = 5250,
|
||||
@ -991,6 +993,9 @@ typedef enum SpvCapability_ {
|
||||
SpvCapabilityRayQueryKHR = 4472,
|
||||
SpvCapabilityRayTraversalPrimitiveCullingKHR = 4478,
|
||||
SpvCapabilityRayTracingKHR = 4479,
|
||||
SpvCapabilityTextureSampleWeightedQCOM = 4484,
|
||||
SpvCapabilityTextureBoxFilterQCOM = 4485,
|
||||
SpvCapabilityTextureBlockMatchQCOM = 4486,
|
||||
SpvCapabilityFloat16ImageAMD = 5008,
|
||||
SpvCapabilityImageGatherBiasLodAMD = 5009,
|
||||
SpvCapabilityFragmentMaskAMD = 5010,
|
||||
@ -1596,6 +1601,10 @@ typedef enum SpvOp_ {
|
||||
SpvOpRayQueryConfirmIntersectionKHR = 4476,
|
||||
SpvOpRayQueryProceedKHR = 4477,
|
||||
SpvOpRayQueryGetIntersectionTypeKHR = 4479,
|
||||
SpvOpImageSampleWeightedQCOM = 4480,
|
||||
SpvOpImageBoxFilterQCOM = 4481,
|
||||
SpvOpImageBlockMatchSSDQCOM = 4482,
|
||||
SpvOpImageBlockMatchSADQCOM = 4483,
|
||||
SpvOpGroupIAddNonUniformAMD = 5000,
|
||||
SpvOpGroupFAddNonUniformAMD = 5001,
|
||||
SpvOpGroupFMinNonUniformAMD = 5002,
|
||||
@ -2271,6 +2280,10 @@ inline void SpvHasResultAndType(SpvOp opcode, bool *hasResult, bool *hasResultTy
|
||||
case SpvOpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break;
|
||||
case SpvOpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case SpvOpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
|
13
spirv.hpp
13
spirv.hpp
@ -505,6 +505,8 @@ enum Decoration {
|
||||
DecorationMaxByteOffsetId = 47,
|
||||
DecorationNoSignedWrap = 4469,
|
||||
DecorationNoUnsignedWrap = 4470,
|
||||
DecorationWeightTextureQCOM = 4487,
|
||||
DecorationBlockMatchTextureQCOM = 4488,
|
||||
DecorationExplicitInterpAMD = 4999,
|
||||
DecorationOverrideCoverageNV = 5248,
|
||||
DecorationPassthroughNV = 5250,
|
||||
@ -987,6 +989,9 @@ enum Capability {
|
||||
CapabilityRayQueryKHR = 4472,
|
||||
CapabilityRayTraversalPrimitiveCullingKHR = 4478,
|
||||
CapabilityRayTracingKHR = 4479,
|
||||
CapabilityTextureSampleWeightedQCOM = 4484,
|
||||
CapabilityTextureBoxFilterQCOM = 4485,
|
||||
CapabilityTextureBlockMatchQCOM = 4486,
|
||||
CapabilityFloat16ImageAMD = 5008,
|
||||
CapabilityImageGatherBiasLodAMD = 5009,
|
||||
CapabilityFragmentMaskAMD = 5010,
|
||||
@ -1592,6 +1597,10 @@ enum Op {
|
||||
OpRayQueryConfirmIntersectionKHR = 4476,
|
||||
OpRayQueryProceedKHR = 4477,
|
||||
OpRayQueryGetIntersectionTypeKHR = 4479,
|
||||
OpImageSampleWeightedQCOM = 4480,
|
||||
OpImageBoxFilterQCOM = 4481,
|
||||
OpImageBlockMatchSSDQCOM = 4482,
|
||||
OpImageBlockMatchSADQCOM = 4483,
|
||||
OpGroupIAddNonUniformAMD = 5000,
|
||||
OpGroupFAddNonUniformAMD = 5001,
|
||||
OpGroupFMinNonUniformAMD = 5002,
|
||||
@ -2267,6 +2276,10 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
|
||||
case OpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break;
|
||||
case OpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break;
|
||||
case OpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break;
|
||||
|
@ -14148,6 +14148,66 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
||||
break;
|
||||
}
|
||||
|
||||
case OpImageSampleWeightedQCOM:
|
||||
case OpImageBoxFilterQCOM:
|
||||
case OpImageBlockMatchSSDQCOM:
|
||||
case OpImageBlockMatchSADQCOM:
|
||||
{
|
||||
require_extension_internal("GL_QCOM_image_processing");
|
||||
uint32_t result_type_id = ops[0];
|
||||
uint32_t id = ops[1];
|
||||
string expr;
|
||||
switch (opcode)
|
||||
{
|
||||
case OpImageSampleWeightedQCOM:
|
||||
expr = std::move("textureWeightedQCOM");
|
||||
break;
|
||||
case OpImageBoxFilterQCOM:
|
||||
expr = std::move("textureBoxFilterQCOM");
|
||||
break;
|
||||
case OpImageBlockMatchSSDQCOM:
|
||||
expr = std::move("textureBlockMatchSSDQCOM");
|
||||
break;
|
||||
case OpImageBlockMatchSADQCOM:
|
||||
expr = std::move("textureBlockMatchSADQCOM");
|
||||
break;
|
||||
default:
|
||||
SPIRV_CROSS_THROW("Invalid opcode for QCOM_image_processing.");
|
||||
}
|
||||
expr += "(";
|
||||
|
||||
bool forward = false;
|
||||
expr += to_expression(ops[2]);
|
||||
expr += ", " + to_expression(ops[3]);
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
case OpImageSampleWeightedQCOM:
|
||||
expr += ", " + to_non_uniform_aware_expression(ops[4]);
|
||||
break;
|
||||
case OpImageBoxFilterQCOM:
|
||||
expr += ", " + to_expression(ops[4]);
|
||||
break;
|
||||
case OpImageBlockMatchSSDQCOM:
|
||||
case OpImageBlockMatchSADQCOM:
|
||||
expr += ", " + to_non_uniform_aware_expression(ops[4]);
|
||||
expr += ", " + to_expression(ops[5]);
|
||||
expr += ", " + to_expression(ops[6]);
|
||||
break;
|
||||
default:
|
||||
SPIRV_CROSS_THROW("Invalid opcode for QCOM_image_processing.");
|
||||
}
|
||||
|
||||
expr += ")";
|
||||
emit_op(result_type_id, id, expr, forward);
|
||||
|
||||
inherit_expression_dependencies(id, ops[3]);
|
||||
if (opcode == OpImageBlockMatchSSDQCOM || opcode == OpImageBlockMatchSADQCOM )
|
||||
inherit_expression_dependencies(id, ops[5]);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Compute
|
||||
case OpControlBarrier:
|
||||
case OpMemoryBarrier:
|
||||
|
@ -633,6 +633,10 @@ void CompilerReflection::emit_resources(const char *tag, const SmallVector<Resou
|
||||
get_decoration(res.id, DecorationInputAttachmentIndex));
|
||||
if (mask.get(DecorationOffset))
|
||||
json_stream->emit_json_key_value("offset", get_decoration(res.id, DecorationOffset));
|
||||
if (mask.get(DecorationWeightTextureQCOM))
|
||||
json_stream->emit_json_key_value("WeightTextureQCOM", get_decoration(res.id, DecorationWeightTextureQCOM));
|
||||
if (mask.get(DecorationBlockMatchTextureQCOM))
|
||||
json_stream->emit_json_key_value("BlockMatchTextureQCOM", get_decoration(res.id, DecorationBlockMatchTextureQCOM));
|
||||
|
||||
// For images, the type itself adds a layout qualifer.
|
||||
// Only emit the format for storage images.
|
||||
|
Loading…
Reference in New Issue
Block a user