GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
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@ -0,0 +1,28 @@
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Texture2D<float4> Tex : register(t0);
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static uint3 in_var_TEXCOORD0;
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static float4 out_var_SV_Target0;
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struct SPIRV_Cross_Input
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{
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nointerpolation uint3 in_var_TEXCOORD0 : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 out_var_SV_Target0 : SV_Target0;
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};
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void frag_main()
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{
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out_var_SV_Target0 = Tex.Load(int3(in_var_TEXCOORD0.xy, in_var_TEXCOORD0.z));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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in_var_TEXCOORD0 = stage_input.in_var_TEXCOORD0;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.out_var_SV_Target0 = out_var_SV_Target0;
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return stage_output;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 out_var_SV_Target0 [[color(0)]];
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};
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struct main0_in
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{
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uint3 in_var_TEXCOORD0 [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Tex [[texture(0)]])
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{
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main0_out out = {};
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out.out_var_SV_Target0 = Tex.read(uint2(in.in_var_TEXCOORD0.xy), in.in_var_TEXCOORD0.z);
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return out;
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}
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@ -0,0 +1,12 @@
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#version 450
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uniform sampler2D SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler;
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layout(location = 0) flat in uvec3 in_var_TEXCOORD0;
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layout(location = 0) out vec4 out_var_SV_Target0;
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void main()
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{
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out_var_SV_Target0 = texelFetch(SPIRV_Cross_CombinedTexSPIRV_Cross_DummySampler, ivec2(in_var_TEXCOORD0.xy), int(in_var_TEXCOORD0.z));
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}
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44
shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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44
shaders-hlsl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Google spiregg; 0
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 600
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OpName %type_2d_image "type.2d.image"
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OpName %Tex "Tex"
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OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0"
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OpName %out_var_SV_Target0 "out.var.SV_Target0"
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OpName %main "main"
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OpDecorate %in_var_TEXCOORD0 Flat
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OpDecorate %in_var_TEXCOORD0 Location 0
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OpDecorate %out_var_SV_Target0 Location 0
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OpDecorate %Tex DescriptorSet 0
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OpDecorate %Tex Binding 0
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%float = OpTypeFloat 32
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%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
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%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant
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%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input
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%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %16
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%19 = OpLabel
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%20 = OpLoad %v3uint %in_var_TEXCOORD0
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%21 = OpCompositeExtract %uint %20 2
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%27 = OpLoad %type_2d_image %Tex
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%28 = OpImageFetch %v4float %27 %20 Lod %21
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OpStore %out_var_SV_Target0 %28
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OpReturn
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OpFunctionEnd
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44
shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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@ -0,0 +1,44 @@
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; SPIR-V
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; Version: 1.0
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; Generator: Google spiregg; 0
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 600
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OpName %type_2d_image "type.2d.image"
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OpName %Tex "Tex"
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OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0"
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OpName %out_var_SV_Target0 "out.var.SV_Target0"
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OpName %main "main"
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OpDecorate %in_var_TEXCOORD0 Flat
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OpDecorate %in_var_TEXCOORD0 Location 0
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OpDecorate %out_var_SV_Target0 Location 0
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OpDecorate %Tex DescriptorSet 0
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OpDecorate %Tex Binding 0
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%float = OpTypeFloat 32
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%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
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%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant
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%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input
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%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %16
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%19 = OpLabel
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%20 = OpLoad %v3uint %in_var_TEXCOORD0
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%21 = OpCompositeExtract %uint %20 2
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%27 = OpLoad %type_2d_image %Tex
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%28 = OpImageFetch %v4float %27 %20 Lod %21
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OpStore %out_var_SV_Target0 %28
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OpReturn
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OpFunctionEnd
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44
shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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44
shaders-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Google spiregg; 0
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %in_var_TEXCOORD0 %out_var_SV_Target0
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 600
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OpName %type_2d_image "type.2d.image"
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OpName %Tex "Tex"
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OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0"
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OpName %out_var_SV_Target0 "out.var.SV_Target0"
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OpName %main "main"
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OpDecorate %in_var_TEXCOORD0 Flat
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OpDecorate %in_var_TEXCOORD0 Location 0
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OpDecorate %out_var_SV_Target0 Location 0
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OpDecorate %Tex DescriptorSet 0
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OpDecorate %Tex Binding 0
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%float = OpTypeFloat 32
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%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
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%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%Tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant
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%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v3uint Input
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%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %16
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%19 = OpLabel
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%20 = OpLoad %v3uint %in_var_TEXCOORD0
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%21 = OpCompositeExtract %uint %20 2
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%27 = OpLoad %type_2d_image %Tex
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%28 = OpImageFetch %v4float %27 %20 Lod %21
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OpStore %out_var_SV_Target0 %28
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OpReturn
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OpFunctionEnd
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@ -4590,6 +4590,7 @@ string CompilerGLSL::to_function_args(uint32_t img, const SPIRType &imgtype, boo
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if (coord_type.basetype == SPIRType::UInt)
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{
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auto expected_type = coord_type;
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expected_type.vecsize = coord_components;
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expected_type.basetype = SPIRType::Int;
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coord_expr = bitcast_expression(expected_type, coord_type.basetype, coord_expr);
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}
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@ -4690,7 +4691,19 @@ string CompilerGLSL::to_function_args(uint32_t img, const SPIRType &imgtype, boo
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{
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forward = forward && should_forward(lod);
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farg_str += ", ";
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farg_str += to_expression(lod);
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auto &lod_expr_type = expression_type(lod);
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// Lod expression for TexelFetch in GLSL must be int, and only int.
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if (is_fetch && imgtype.image.dim != DimBuffer && !imgtype.image.ms &&
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lod_expr_type.basetype != SPIRType::Int)
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{
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farg_str += join("int(", to_expression(lod), ")");
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}
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else
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{
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farg_str += to_expression(lod);
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}
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}
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}
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}
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@ -2716,7 +2716,8 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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// The IR can give us more components than we need, so chop them off as needed.
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string coord_expr;
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if (coord_components != expression_type(coord).vecsize)
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auto &coord_type = expression_type(coord);
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if (coord_components != coord_type.vecsize)
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coord_expr = to_enclosed_expression(coord) + swizzle(coord_components, expression_type(coord).vecsize);
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else
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coord_expr = to_expression(coord);
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@ -2726,9 +2727,8 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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if (hlsl_options.shader_model < 40 && lod)
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{
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auto &coordtype = expression_type(coord);
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string coord_filler;
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for (uint32_t size = coordtype.vecsize; size < 3; ++size)
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for (uint32_t size = coord_components; size < 3; ++size)
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{
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coord_filler += ", 0.0";
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}
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@ -2737,9 +2737,8 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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if (hlsl_options.shader_model < 40 && bias)
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{
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auto &coordtype = expression_type(coord);
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string coord_filler;
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for (uint32_t size = coordtype.vecsize; size < 3; ++size)
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for (uint32_t size = coord_components; size < 3; ++size)
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{
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coord_filler += ", 0.0";
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}
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@ -2748,10 +2747,9 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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if (op == OpImageFetch)
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{
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auto &coordtype = expression_type(coord);
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if (imgtype.image.dim != DimBuffer && !imgtype.image.ms)
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coord_expr =
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join("int", coordtype.vecsize + 1, "(", coord_expr, ", ", lod ? to_expression(lod) : string("0"), ")");
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join("int", coord_components + 1, "(", coord_expr, ", ", lod ? to_expression(lod) : string("0"), ")");
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}
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else
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expr += ", ";
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