SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/image-fetch-uint-coord.asm.frag
Hans-Kristian Arntzen e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00

23 lines
431 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
uint3 in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Tex [[texture(0)]])
{
main0_out out = {};
out.out_var_SV_Target0 = Tex.read(uint2(in.in_var_TEXCOORD0.xy), in.in_var_TEXCOORD0.z);
return out;
}