SPIRV-Cross/reference
Hans-Kristian Arntzen e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00
..
opt MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]]. 2019-03-28 10:54:18 +01:00
shaders Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
shaders-hlsl GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
shaders-hlsl-no-opt GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
shaders-msl MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]]. 2019-03-28 10:54:18 +01:00
shaders-msl-no-opt GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
shaders-no-opt GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
shaders-reflection Add generated reference shaders again 2019-03-26 15:21:12 +01:00