Hans-Kristian Arntzen
0780820a7b
Skip interpolateAt tests with FP16.
2018-03-07 10:58:38 +01:00
Hans-Kristian Arntzen
547278da12
Test denormal fp16 constants.
2018-03-06 17:09:18 +01:00
Hans-Kristian Arntzen
05348a66ca
Add test shader for FP16 support.
2018-03-06 17:09:18 +01:00
Hans-Kristian Arntzen
5fe79eb59c
Update tests.
...
Adds an earlier reported shader packing failure into regression suite.
2018-03-05 16:34:42 +01:00
Hans-Kristian Arntzen
047ad7df0f
Support special float constants (NaN/Inf).
2018-02-23 13:06:20 +01:00
Hans-Kristian Arntzen
fb3f92a3ff
Overhaul clip/cull distance support in GLSL.
2018-02-22 14:36:50 +01:00
Hans-Kristian Arntzen
41ffb1064e
Add basic test for viewport-index builtin.
2018-01-04 13:51:05 +01:00
Hans-Kristian Arntzen
2c90ea3acc
Improve handling of block name declaration in GLSL.
...
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
Hans-Kristian Arntzen
b39e829fc2
Add reference output for --opt.
2017-11-23 09:50:11 +01:00