Hans-Kristian Arntzen
10a7631d50
HLSL: Add more comprehensible reserved identifier list.
2022-04-28 14:56:43 +02:00
Hans-Kristian Arntzen
c52333b984
Merge pull request #1924 from stefalie/master
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cli: display missing memory qualifiers for reflect and dump-resources
2022-04-27 13:27:53 +02:00
Hans-Kristian Arntzen
ee4ac5c2ce
Merge pull request #1927 from billhollings/msl-interface-block-array-length-1
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MSL: Emit interface block members of array length 1 as arrays instead of scalars.
2022-04-27 12:14:05 +02:00
Bill Hollings
3bca246ad2
MSL: Emit interface block members of array length 1 as arrays instead of scalars.
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Test for array presence using is_array() instead of element count.
Add shaders-msl/vert/interface-block-single-element-array.vert regression test.
Fixes a regression error introduced in 3d4daab
.
2022-04-26 20:39:18 -04:00
Stefan Lienhard
089cf27119
remove newline at eof
2022-04-26 19:15:51 +02:00
Stefan Lienhard
56fd17f552
add qualifiers to reference reflect json output
2022-04-26 14:30:17 +02:00
Stefan Lienhard
05c9a14422
cli: display missing memory qualifiers for reflect and dump-resources
2022-04-25 22:05:34 +02:00
Hans-Kristian Arntzen
d7cae5e7cd
Merge pull request #1917 from KhronosGroup/fix-1906
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GLSL: Support GL_EXT_debug_printf.
2022-04-19 13:08:30 +02:00
Hans-Kristian Arntzen
0500f9ed5d
Merge pull request #1916 from KhronosGroup/fix-1910
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MSL: Pass down global RayQuery object to leaf functions.
2022-04-19 13:08:19 +02:00
Hans-Kristian Arntzen
d2a4f9842b
GLSL: Support GL_EXT_debug_printf.
2022-04-19 12:07:54 +02:00
Hans-Kristian Arntzen
5b18fb1bcd
MSL: Pass down global RayQuery object to leaf functions.
2022-04-19 11:49:22 +02:00
Hans-Kristian Arntzen
779138f39f
Merge pull request #1914 from RandomShaper/hlsl_view_index
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HLSL: Implement ViewIndex.
2022-04-19 11:27:23 +02:00
Pedro J. Estébanez
2ea1c9b642
HLSL: Implement ViewIndex.
2022-04-15 10:42:52 +02:00
Hans-Kristian Arntzen
6a67891418
Merge pull request #1909 from skkkksdkfak/primitive_id
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Translate gl_PrimitiveID to SV_PrimitiveID.
2022-04-13 11:25:30 +02:00
skksdkfak
54c00b69a4
Translate gl_PrimitiveID to SV_PrimitiveID.
2022-04-07 12:56:53 +03:00
Hans-Kristian Arntzen
0d4ce028bf
Merge pull request #1903 from KhronosGroup/fix-1900
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MSL: Fix goofy bugs in ray query.
2022-03-24 19:27:22 +01:00
Hans-Kristian Arntzen
17c52990d5
MSL: Fix goofy bugs in ray query.
2022-03-24 18:14:46 +01:00
Hans-Kristian Arntzen
a3996eccf3
Merge pull request #1896 from Roy-AMD/fix-condition-issue
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Use types have same widths in loop condition.
2022-03-24 18:00:56 +01:00
Roy.li
749be80389
Use types have same widths in loop condition.
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In case comparisons between types of different widths in a loop condition
caused the loop to behave unexpectedly.
2022-03-24 14:26:03 +08:00
Hans-Kristian Arntzen
44691aa975
Merge pull request #1899 from billhollings/forward-volatile-vars-except-builtins
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Allow volatile vars that are not builtins to be forwarded.
2022-03-23 22:07:10 +01:00
Bill Hollings
85f98eb0c5
Allow volatile vars that are not builtins to be forwarded.
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This fixes a regression introduced by 93b0dc7
, where all volatile variables
were not allowed to be forwarded. This doesn't work well for volatile memory
object variables like images or buffer blocks, because it forces local variables
to be defined, which is unnecessary, and sometimes results in wrong types.
This patch restricts volatile builtin variables (eg. HelperInvocation) from
being forwarded, but allows other volatile variables to be forwarded, as before.
2022-03-23 14:48:22 -04:00
Hans-Kristian Arntzen
d000b9e71c
Merge pull request #1898 from KhronosGroup/pr-1859
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Merge PR #1859 with minor fixes
2022-03-22 13:50:43 +01:00
Hans-Kristian Arntzen
191c57b6cc
Merge pull request #1897 from KhronosGroup/fix-1763
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MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
2022-03-22 13:50:33 +01:00
Hans-Kristian Arntzen
a7eefbc114
HLSL: Disable FXC testing for rayquery shaders.
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Manually tested that it compiles on DXC.
2022-03-22 12:34:43 +01:00
Hans-Kristian Arntzen
cd209ff46d
HLSL: Update test from review.
2022-03-22 12:31:52 +01:00
Hans-Kristian Arntzen
c95338e03e
Merge branch 'ray_query' of https://github.com/k-payl/SPIRV-Cross into pr-1859
2022-03-22 12:29:49 +01:00
Hans-Kristian Arntzen
7b9eaf0b5e
MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
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In normal buffer blocks, every member must be declared, but for
constants, you can technically mix and match, causing much pain and
suffering ...
2022-03-22 12:25:09 +01:00
Konstantin Pail
251361bd6f
VK_KHR_ray_query implementation
2022-03-15 21:54:29 +03:00
Hans-Kristian Arntzen
565db34cba
Merge pull request #1892 from KhronosGroup/meta-lookup-cleanup
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Avoid redundant meta lookups in ParsedIR when setting member decorations
2022-03-12 12:55:03 +01:00
Hans-Kristian Arntzen
39bad2c1f9
Avoid redundant meta lookups in ParsedIR when setting member decorations.
2022-03-12 12:14:01 +01:00
Hans-Kristian Arntzen
d5c3bd8b5e
Merge pull request #1890 from KhronosGroup/fix-1889
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Fixup names of anonymous inner structs.
2022-03-10 16:48:01 +01:00
Hans-Kristian Arntzen
4ab5bbb4e5
Fixup names of anonymous inner structs.
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Just like we try to fixup struct names for block types, inner structs
can be "anonymous" structs. HLSL codegen from DXC tends to emit this,
and emitting dummy struct names tends to break GL linkage on some
drivers.
2022-03-10 15:45:38 +01:00
Hans-Kristian Arntzen
0b51794f01
Merge pull request #1888 from KhronosGroup/msl-ib-variable-name-alias-fix
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MSL: Fix variable name alias in IB structs.
2022-03-07 14:54:27 +01:00
Hans-Kristian Arntzen
1ec9d018fd
MSL: Handle aliased variable names for resources placed in IB struct.
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Just remember to register the names.
2022-03-07 12:00:40 +01:00
Hans-Kristian Arntzen
213c5f42ea
MSL: Fix minor nits.
2022-03-07 11:45:38 +01:00
Hans-Kristian Arntzen
4ec1fb0aa9
Merge pull request #1887 from billhollings/msl-use-var-name-for-flattened-interface-struct-members
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MSL: Use var name instead of var-type name for flattened interface members.
2022-03-07 11:45:20 +01:00
Bill Hollings
0c0fd98322
MSL: Use var name instead of var-type name for flattened interface members.
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This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.
Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
Hans-Kristian Arntzen
3915c37bb1
Merge branch 'fixup_gl_helper_invocation' of https://github.com/RandomShaper/SPIRV-Cross
2022-03-04 13:14:17 +01:00
Pedro J. Estébanez
c4f9e4fde9
HLSL: Fix Helper Invocation wrongly allowed in compute.
2022-03-04 13:10:41 +01:00
Hans-Kristian Arntzen
a1803778c2
Merge pull request #1885 from KhronosGroup/helper-invocation-rework
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Helper invocation rework
2022-03-04 12:36:21 +01:00
Hans-Kristian Arntzen
b192b8887a
MSL: Consider that gl_IsHelperInvocation can be Volatile.
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Just emit simd_is_helper_thread() directly.
2022-03-04 11:46:35 +01:00
Hans-Kristian Arntzen
15d29f00e2
Add test for SPIR-V 1.6 Volatile HelperInvocation.
2022-03-04 11:19:33 +01:00
Hans-Kristian Arntzen
93b0dc7718
Consider Volatile in should_forward().
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Never forward these variables.
2022-03-04 11:08:55 +01:00
Hans-Kristian Arntzen
476b6541fa
Remove forwardable bit in SPIRVariable.
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Was never really used for anything. It's always true.
2022-03-04 11:05:21 +01:00
Hans-Kristian Arntzen
5d9fc2d903
HLSL: Add test for HelperInvocation.
2022-03-04 10:58:40 +01:00
Hans-Kristian Arntzen
005c14ad6a
HLSL: Implement HelperInvocationEXT.
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It is volatile by nature and must not be forwarded.
2022-03-04 10:54:31 +01:00
Hans-Kristian Arntzen
75224c6c7c
Merge branch 'gl_helper_invocation' of https://github.com/RandomShaper/SPIRV-Cross
2022-03-04 10:49:56 +01:00
Pedro J. Estébanez
278a4c80ed
HLSL: Add support for gl_HelperInvocation
2022-03-04 09:25:09 +01:00
Hans-Kristian Arntzen
6c7a40822f
Merge pull request #1881 from KhronosGroup/relax-nan-checks
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Add relax_nan_checks options.
2022-03-03 15:31:57 +01:00
Hans-Kristian Arntzen
31be74a853
Add relax_nan_checks options.
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Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.
Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00