dan sinclair
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0abc017501
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Roll deps and update tests.
This CL rolls the GLSlang, SPIRV-Tools and SPIRV-Headers dependencies
and updates the various test files.
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2020-06-22 09:33:29 -04:00 |
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Hans-Kristian Arntzen
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f383cc98f2
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GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Missed these in initial sparse implementation.
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2020-06-08 13:40:11 +02:00 |
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Hans-Kristian Arntzen
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275974e062
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GLSL: Implement sparse feedback.
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2020-06-04 15:50:28 +02:00 |
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Hans-Kristian Arntzen
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b8905bbd95
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Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
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2020-03-26 13:38:27 +01:00 |
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Hans-Kristian Arntzen
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04e877df12
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GLSL: Implement GL_EXT_shader_framebuffer_fetch.
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2020-03-19 14:53:39 +01:00 |
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Hans-Kristian Arntzen
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d4ca91f6c2
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
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Hans-Kristian Arntzen
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63a770ed5c
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Add test shader for simple case of interlocked callstack.
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2019-09-04 11:56:19 +02:00 |
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