James Ross-Gowan
1f16f0d260
Use 'static const' for spec constants in HLSL
...
If 'const' is used, the shader expects the variable to be backed by a
constant buffer. 'static const' is probably preferred for a value that
is initialized with a constant in the HLSL source code.
FXC also emits a warning for 'const' variables with initializers, since
'static const' was probably intended.
2017-10-21 19:19:32 +11:00
Hans-Kristian Arntzen
94ff355812
Fix some naming issues for stripped and flattened structs.
2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
6feff98295
Update HLSL cbuffer tests.
2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
d4727fe696
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
...
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
9aa42a87af
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752
Add exhaustive image query to HLSL.
...
Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
James Ross-Gowan
02e6be7288
Fix texture GatherRed/Green/etc. methods for SM 5.0
...
Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
Hans-Kristian Arntzen
eab66fcd55
Update HLSL references.
2017-09-08 09:14:00 +02:00
Hans-Kristian Arntzen
744d0405b0
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
Hans-Kristian Arntzen
cbcaca5a39
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00
Hans-Kristian Arntzen
98c76eed69
Declare specialization constants in HLSL.
2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
6ff9007311
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
Hans-Kristian Arntzen
ecf56cff2b
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
Hans-Kristian Arntzen
620da7b943
Add basic support for : register() declaration in HLSL.
2017-06-17 10:15:32 +02:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
...
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
585339f3cd
Test HLSL cube maps
2017-04-21 14:55:01 +02:00
Robert Konrad
9020c48076
Support and test 1D and 3D textures in HLSL4/5
2017-04-21 14:05:17 +02:00
Robert Konrad
23d993546c
Add texture sampling HLSL test
2017-04-21 11:46:10 +02:00
Robert Konrad
be4c919d08
Update HLSL test results
2017-04-18 15:17:55 +02:00
Robert Konrad
9fadd34afe
Add new HLSL tests
2017-03-24 15:41:20 +01:00
Robert Konrad
78ec0fcb22
Update HLSL test output
...
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
447545311b
Add test for input I/O blocks in fragment.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
e89b789af3
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00