SPIRV-Cross/reference/shaders-hlsl/frag
2017-03-21 13:48:50 +01:00
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basic.frag Begin rewriting how HLSL deals with inputs and outputs. 2017-03-21 13:48:50 +01:00
mrt.frag Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00