SPIRV-Cross/reference/shaders-hlsl/frag/basic.frag
2017-03-21 13:48:50 +01:00

32 lines
553 B
GLSL

uniform sampler2D uTex;
static float4 FragColor;
static float4 vColor;
static float2 vTex;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
float2 vTex : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR0;
};
void frag_main()
{
FragColor = vColor * tex2D(uTex, vTex);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
vTex = stage_input.vTex;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}