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SPIRV-Cross
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Hans-Kristian Arntzen
18a4accd2f
HLSL/MSL: Fix texture projection with Dref.
...
We need to divide the Dref by q.
2019-01-28 10:25:13 +01:00
Hans-Kristian Arntzen
cbcaca5a39
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00