Commit Graph

2566 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
2d5200650a HLSL: Add native support for 16-bit types.
Adds support for templated load/store in SM 6.2 to deal with small
types.
2020-06-04 12:33:56 +02:00
Hans-Kristian Arntzen
d385bf096f
Merge pull request #1378 from bbernhar/issue_410
HLSL: Add option to treat certain SSBO bindings as UAV
2020-05-28 21:20:57 +02:00
Bryan Bernhart
32bead81c8 Prefer set/binding API 2020-05-28 10:21:41 -07:00
Hans-Kristian Arntzen
999a7b5256
Merge pull request #1379 from KhronosGroup/fix-1377
Document CLI options.
2020-05-28 15:51:38 +02:00
Hans-Kristian Arntzen
165392a2b0 Document all CLI options. 2020-05-28 13:23:33 +02:00
Hans-Kristian Arntzen
d31bc0247e Do not mask writes to remapped variables in all cases.
If they don't have a static expression we should still write to it.
2020-05-28 11:49:28 +02:00
Bryan Bernhart
17bccc9f7e HLSL: Add option to treat certain SSBO bindings as UAV, even with readonly. 2020-05-27 13:08:15 -07:00
Hans-Kristian Arntzen
61cddd6307
Merge pull request #1376 from KhronosGroup/fix-1374
Handle physical pointers in reflection API.
2020-05-25 15:07:22 +02:00
Hans-Kristian Arntzen
58dad82fcb Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
Hans-Kristian Arntzen
f992548434
Merge pull request #1372 from KhronosGroup/gl-draw-parameters
GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
2020-05-22 16:05:27 +02:00
Hans-Kristian Arntzen
ef247e75ec GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
Opt-in to using the extension to support gl_InstanceIndex.
2020-05-22 12:53:34 +02:00
Hans-Kristian Arntzen
ec558bc98e
Merge pull request #1371 from dj2/roll-deps-21
Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
2020-05-22 11:14:43 +02:00
dan sinclair
3d01d1bf50 Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
This CL rolls the various dependencies and updates the test files.
2020-05-21 15:21:41 -04:00
Hans-Kristian Arntzen
287e93ff80
Merge pull request #1370 from dj2/roll_deps_20
Roll dependencies
2020-05-21 13:18:50 +02:00
Hans-Kristian Arntzen
29ad40e93e
Merge pull request #1369 from KhronosGroup/more-rt-tests
GLSL: Add more tests for RT.
2020-05-20 17:04:27 +02:00
dan sinclair
8bf916f575 Roll dependencies
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
2020-05-20 10:27:51 -04:00
Hans-Kristian Arntzen
b4dd0b6fb1 GLSL: Add more test shaders for hit attribute types. 2020-05-20 15:07:50 +02:00
Hans-Kristian Arntzen
66ec3e3e54 GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00
Hans-Kristian Arntzen
271ad33380 GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
Hans-Kristian Arntzen
3c43f055df
Merge pull request #1366 from KhronosGroup/fix-1365
HLSL: Implement image queries for UAV images.
2020-05-19 14:47:48 +02:00
Hans-Kristian Arntzen
f3a362b1aa HLSL: Implement image queries for UAV images.
This was completely unimplemented for some reason.
2020-05-19 13:53:04 +02:00
Hans-Kristian Arntzen
d638d2df9c
Merge pull request #1363 from KhronosGroup/rt-gl-instance-id
Support gl_InstanceID in RT shaders.
2020-05-08 13:41:30 +02:00
Hans-Kristian Arntzen
86380acf4d Support gl_InstanceID in RT shaders. 2020-05-08 13:39:43 +02:00
Hans-Kristian Arntzen
b7823ec389
Merge pull request #1361 from KhronosGroup/msl-single-element-array-refinement
MSL: Avoid packed arrays in more cases.
2020-05-06 11:40:08 +02:00
Hans-Kristian Arntzen
107ab7c2b7 MSL: Avoid packed arrays in more cases.
Extend the array stride relaxation to non-packed arrays as well, as
long as the array in question contains a single array element.
2020-05-06 10:27:12 +02:00
Hans-Kristian Arntzen
de3698f0e0 Add missing reference files from PR merge. 2020-05-06 10:08:01 +02:00
Hans-Kristian Arntzen
b8ba89a1ac Merge branch 'master' of git://github.com/kakashidinho/SPIRV-Cross 2020-05-06 10:03:36 +02:00
Le Hoang Quyen
9ddfe6db6d Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.
Scalar type is already packed in metal.
2020-05-06 00:43:34 +08:00
Hans-Kristian Arntzen
92f7d36c72
Merge pull request #1356 from KhronosGroup/fix-1354
MSL: Redirect member indices when buffer has been sorted by Offset.
2020-04-30 14:09:08 +02:00
Hans-Kristian Arntzen
0ebb88cc39 MSL: Redirect member indices when buffer has been sorted by Offset.
If a buffer rewrites its Offsets, all member references to that struct
are invalidated, and must be redirected, do so in to_member_reference,
but there might be other places where this is needed. Fix as required.
SPIR-V code relying on this is somewhat questionable, but seems to be
in-spec.
2020-04-30 11:48:53 +02:00
Hans-Kristian Arntzen
137dbeb7f1
Merge pull request #1355 from Kangz/fix-microsoft-enum-value
Fix -Wmicrosoft-enum-value
2020-04-30 10:51:46 +02:00
Corentin Wallez
a3a590a82e Fix -Wmicrosoft-enum-value
This is triggered when building projects that depend on SPIRV-Cross with
clang-cl on Windows with `-pedantic`

../../third_party/spirv-cross/spirv_common.hpp(781,3): error: enumerator
value is not representable in the underlying type 'int'
[-Werror,-Wmicrosoft-enum-value]
                NoDominator = 0xffffffffu
2020-04-30 10:00:28 +02:00
Hans-Kristian Arntzen
7e0295abf8
Merge pull request #1353 from zoddicus/updateSPIRVHeaders
Update SPIR-V Headers to 1.5 rev 3
2020-04-28 18:46:45 +02:00
Ryan Harrison
76658247ac Update SPIR-V Headers to 1.5 rev 3 2020-04-28 10:16:39 -04:00
Hans-Kristian Arntzen
471990d4dc
Merge pull request #1349 from KhronosGroup/fix-1348
Work around odd deadlock in test_shaders.py in --parallel mode.
2020-04-27 18:50:55 +02:00
Hans-Kristian Arntzen
35a9b793d6 Work around odd deadlock in test_shaders.py in --parallel mode.
Not exactly sure what is going on, internet suggests there's a pipe that
fills up. Calling close() before we start waiting for results seems to
do the trick.
2020-04-27 16:44:14 +02:00
Hans-Kristian Arntzen
d7d630a0b7
Merge pull request #1347 from KhronosGroup/fix-1343
Implement OpAtomicLoad/OpAtomicStore.
2020-04-27 15:29:21 +02:00
Hans-Kristian Arntzen
4330b046be
Merge pull request #1346 from KhronosGroup/fix-1340
MSL: Fix case where subpassInput is passed to leaf functions.
2020-04-27 13:26:51 +02:00
Hans-Kristian Arntzen
9b7140e2ba Implement OpAtomicLoad/OpAtomicStore.
Need some emulation on GLSL/HLSL, fix bug with atomic store on MSL.
2020-04-27 12:11:46 +02:00
Hans-Kristian Arntzen
cbaaa02af9
Merge pull request #1345 from apayen/master
Fixed recursion in combined_decoration_for_member
2020-04-27 11:31:39 +02:00
Hans-Kristian Arntzen
6ef47d6657 MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
Alexis Payen de la Garanderie
4edfe96739 Fixed recursion in combined_decoration_for_member
Members in nested structs were not properly iterated on,
and as a result, flags like row major for matrices could be
not propagated properly.
2020-04-27 15:54:16 +09:00
Hans-Kristian Arntzen
7ba0f8f087
Merge pull request #1342 from dj2/roll
Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
2020-04-24 19:11:23 +02:00
dan sinclair
171c646474 Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
This CL rolls the various dependencies and updates tests to match.
2020-04-23 10:53:49 -04:00
Hans-Kristian Arntzen
1ad1662a2b
Merge pull request #1339 from KhronosGroup/fix-1338
GLSL: Support f16x2 <-> f32 bitcast.
2020-04-22 12:21:26 +02:00
Hans-Kristian Arntzen
5e5d1c27ce GLSL: Support f16x2 <-> f32 bitcast.
There is no native formulation, so introduce a concept of a "complex"
bitcast to handle odd-ball cases which have no native unary operation.
2020-04-21 23:27:33 +02:00
Hans-Kristian Arntzen
c58839bfd4
Merge pull request #1336 from KhronosGroup/fix-1333
Handle RayQueryKHR type.
2020-04-21 16:31:22 +02:00
Hans-Kristian Arntzen
bf289c37a2
Merge pull request #1337 from KhronosGroup/nonuniform-propagation-fix
Be a bit more careful what nonuniform state is propagated.
2020-04-21 14:49:57 +02:00
Hans-Kristian Arntzen
bdb343ea06 Be a bit more careful what nonuniform state is propagated. 2020-04-21 14:48:44 +02:00
Hans-Kristian Arntzen
6b0e558169 Handle RayQueryKHR type.
Do not error out in parsing in shaders which use ray queries.
2020-04-21 14:25:18 +02:00