Commit Graph

3611 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
37fee00a71
Merge pull request #2205 from Try/hlsl-ssbo-array-store-fix
Fix unroll, when storing to pointer to array
2023-10-02 12:33:46 +02:00
Try
967ad0bb4d Fix unroll, when storing to pointer to array
#fixed #2196
2023-09-28 23:58:51 +02:00
Hans-Kristian Arntzen
6e1fb9b09e
Merge pull request #2203 from Try/msl-atomics-fix
MSL: fix extraction of global variables, in case of atomics
2023-09-25 10:39:13 +02:00
Hans-Kristian Arntzen
1870ec752c
Merge pull request #2201 from Try/msl-rayquery-mutability-fix
MSL: fix mutability for rayQueryEXT parameters
2023-09-25 10:36:21 +02:00
Try
43a59b7cff fix extraction of global variables, in case of atomics 2023-09-19 21:44:57 +02:00
Try
da9c861ed0 MSL: fix mutability for rayQueryEXT parameters 2023-09-16 19:33:27 +02:00
Hans-Kristian Arntzen
5e963d62fa
Merge pull request #2197 from Try/rich-descriptor-fixup
Fixup check for SPVFuncImplVariableSizedDescriptor
2023-09-12 11:42:26 +02:00
Try
8af391ec5d check for SPVFuncImplVariableSizedDescriptor 2023-09-06 22:32:42 +02:00
Hans-Kristian Arntzen
54997fb4bc
Merge pull request #2193 from KhronosGroup/fix-2192
MSL: Workaround bizarre crash on macOS.
2023-08-28 21:53:24 +02:00
Hans-Kristian Arntzen
b17dd5895a MSL: Workaround bizarre crash on macOS. 2023-08-28 11:54:58 +02:00
Hans-Kristian Arntzen
7ba6f5ce90
Merge pull request #2190 from hiteshbosamiya/SC-2189
[SC-2189] Compiler::get_shader_resources() does not return all uniforms
2023-08-28 11:33:00 +02:00
Hitesh A. Bosamiya
df7fa1b92b [SC-2189] Compiler::get_shader_resources() does not return all uniforms 2023-08-26 11:35:16 +05:30
Hans-Kristian Arntzen
acf51c1b9f
Merge pull request #2191 from KhronosGroup/mesh-clip-cull-fix
GLSL: Fix Clip/Cull in mesh shaders.
2023-08-25 12:55:00 +02:00
Hans-Kristian Arntzen
b76394e66a GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
Hans-Kristian Arntzen
633dc30135
Merge pull request #2187 from KhronosGroup/mesh-invariant-position
GLSL: Emit inline invariant position for mesh shaders.
2023-08-17 13:51:54 +02:00
Hans-Kristian Arntzen
a3f026815a
Merge pull request #2186 from KhronosGroup/64bit-images
GLSL: Implement 64-bit image support.
2023-08-17 13:50:29 +02:00
Hans-Kristian Arntzen
e7e2e8cef0
Merge pull request #2185 from KhronosGroup/perprimitive-fix
GLSL: Require mesh shader when using perprimitiveEXT in frag shader.
2023-08-17 13:50:22 +02:00
Hans-Kristian Arntzen
62664e421b
Merge pull request #2184 from KhronosGroup/msl-runtime-array-to-argument-buffer
Land PR 2179
2023-08-17 13:50:13 +02:00
Hans-Kristian Arntzen
79d63934a6 GLSL: Emit inline invariant position for mesh shaders.
Work around missing feature from GLSL. Normally we can emit a global
invariant gl_Position; and call it a day, but it does not work for mesh
shaders it seems. Declaring invariance inside an explicit IO block works
fine on the other hand ...
2023-08-17 12:45:54 +02:00
Hans-Kristian Arntzen
5e3ea64843 GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00
Hans-Kristian Arntzen
5ffc813dc4 GLSL: Require mesh shader when using perprimitiveEXT in frag shader. 2023-08-17 12:07:11 +02:00
Hans-Kristian Arntzen
44966e5000 MSL: Fixup nits from review. 2023-08-17 12:01:26 +02:00
Try
844cb59cd6 MSL: runtime array over argument buffers 2023-08-17 11:37:29 +02:00
Hans-Kristian Arntzen
637c211c6f
Merge pull request #2153 from etang-cw/TexFence
[WIP] MSL: Prevent RAW hazards on read_write textures
2023-08-17 11:05:55 +02:00
Evan Tang
894113f55b MSL: Make rw texture fences optional 2023-08-15 11:32:33 -05:00
Evan Tang
4405dd6b28 MSL: Prevent RAW hazards on read_write textures 2023-08-15 11:32:33 -05:00
Hans-Kristian Arntzen
bccaa94db8
Merge pull request #2178 from billhollings/arg-buff-fixes
Fix argument buffer padding when content includes arrays.
2023-07-26 10:52:38 +02:00
Bill Hollings
05524e7f82 Fix argument buffer padding when content includes arrays.
- When determining need for arg buffer padding, use the descriptor count provided
  by the app, rather than the shader, to determine the number of slots consumed,
  as the shader may only be accessing part, or even one element, of the array.
2023-07-14 18:57:34 -04:00
Hans-Kristian Arntzen
b43c1a1e63
Merge pull request #2176 from Try/msl-intersection-params
MSL: ray-query intersection params
2023-07-14 16:02:40 +02:00
Try
6b2ae11830 update rq unit tests 2023-07-03 21:45:34 +02:00
Try
35b23ef48f update rq unit tests 2023-07-03 20:04:23 +02:00
Try
62331b6ac6 + spvMakeIntersectionParams
#2115
2023-07-03 19:57:46 +02:00
Hans-Kristian Arntzen
b8e742c91b
Merge pull request #2174 from KhronosGroup/pr-2168
Land PR 2168
2023-07-03 15:52:20 +02:00
Hans-Kristian Arntzen
87e1ca4290 Add test for plain variable mesh position. 2023-07-03 14:25:22 +02:00
Hans-Kristian Arntzen
8ec95fbe16 Consider dynamically indexed gl_Position in mesh. 2023-07-03 14:20:27 +02:00
Hans-Kristian Arntzen
601b60c531 Consider plain Position builtin variable as well. 2023-07-03 14:15:26 +02:00
Hans-Kristian Arntzen
a3d711cbf1 HLSL: Move new mesh shader around to more suitable location. 2023-07-03 14:03:04 +02:00
Hans-Kristian Arntzen
a065c3b48a Merge branch 'dx12-mesh-flip-y' of https://github.com/Try/SPIRV-Cross into pr-2168 2023-07-03 13:55:02 +02:00
Try
68376504a0 track access to meshlet position.y, via SPIRExpression 2023-07-01 15:49:35 +02:00
Hans-Kristian Arntzen
aafcc207ea HLSL: Add explicit error for floating point atomics. 2023-06-26 12:41:36 +02:00
Hans-Kristian Arntzen
9f463569c4
Merge pull request #2172 from cdavis5e/msl-legacy-subgroup
MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`.
2023-06-26 12:27:06 +02:00
Hans-Kristian Arntzen
61d5ae9caa
Apply suggestions from code review 2023-06-26 12:23:34 +02:00
Hans-Kristian Arntzen
4f7e62d174
Merge pull request #2170 from cdavis5e/preserve-numeric-ids
Use --preserve-numeric-ids when assembling test shaders.
2023-06-26 12:19:25 +02:00
Chip Davis
00f14ce74f MSL: Support SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote.
Normally, I wouldn't have bothered with this, given that we already
support the Vulkan 1.1 subgroup functionality, but a client asked for
the legacy extensions.
2023-06-24 15:53:04 -07:00
Chip Davis
68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
Try
34f7bd00cd flip-y-test 2023-06-18 16:19:49 +02:00
Try
85a564202f meshlet flip-y support 2023-06-18 16:06:31 +02:00
Hans-Kristian Arntzen
2d3a152081
Merge pull request #2167 from KhronosGroup/fix-2154
Skip line directives when emitting loop condition blocks.
2023-06-12 15:07:41 +02:00
Hans-Kristian Arntzen
0e1ce21d75 Skip line directives when emitting loop condition blocks.
Avoids problem where enabling line directives breaks loop optimizations
since it thinks there are legitimate statements in the block.
2023-06-12 12:33:58 +02:00
Hans-Kristian Arntzen
030d0be28c
Merge pull request #2163 from KhronosGroup/fix-2162
GLSL: Fix bug with mixed precision on PHI variables.
2023-06-07 16:27:50 +02:00