Commit Graph

13 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Hans-Kristian Arntzen
816c1167ce Handle invariant decoration more robustly.
Avoids certain cases of variance between translation units by forcing
every dependent expression of a store to be temporary.
Should avoid the major failure cases where invariance matters.
2018-11-22 11:55:57 +01:00
Hans-Kristian Arntzen
62db535b3f Update tests. 2018-11-01 11:23:48 +01:00
Grigory Dzhavadyan
a5d82d1138 Alter the handling of spec consts in non-Vulkan GLSL
Previously, when generating non-Vulkan GLSL, each use of a spec constant
would be subsituted for its default value and the declaration of the constant
itself would be omitted completely.

This change slightly alters this behavior. The uses of the constant are kept,
as well as the declaration, although the latter is stripped of the layout
qualifier. The declaration is also prepended with the following code:

    #ifndef <constant name>_value
    #define <constant name> <default constant value>
    #endif

and the constant itself now looks like

    const <constant type> <constant name> = <constant name>_value;

The rationale for this change is that it gives the user a way to provide
custom values for specialization constants even when the target does not
support them.
2018-11-01 00:39:09 -07:00
Hans-Kristian Arntzen
d94d20f4f3 Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
Hans-Kristian Arntzen
991b655c72 Declare OpSpecConstantOp up-front on relevant targets.
Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00
Hans-Kristian Arntzen
3951b9456f Fix SpecConstantComposite if input is SpecConstantOp. 2018-05-15 11:16:06 +02:00
Hans-Kristian Arntzen
694b314f87 Support empty structs.
Need to fake it by pretending it has one dummy member.
2018-04-05 16:26:54 +02:00
Hans-Kristian Arntzen
e7bf8d2f48 Refactor out noopt shaders to their own folders.
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
Hans-Kristian Arntzen
3c1b147272 Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
Hans-Kristian Arntzen
dd604fec9a Fix SSO for HLSL vertex shaders. 2017-11-17 13:37:28 +01:00
Hans-Kristian Arntzen
8538b4c9c0 Handle empty struct declarations with best effort.
This "feature" is a bit icky as we have no useful representation of it,
so never emit code which has anything to do with empty structs.
2017-10-06 13:05:14 +02:00
Hans-Kristian Arntzen
840a72d47a Workaround empty struct declaration and empty IO variables. 2017-03-24 10:03:11 +01:00