Commit Graph

9 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
c365cc1b43 Deal with OpPhi and case fallthrough.
This is quite complex since we cannot flush Phi inside the case labels,
we have to do it outside by emitting a lot of manual branches ourselves.

This should be extremely rare, but we need to handle this case.
2019-06-21 13:38:23 +02:00
Hans-Kristian Arntzen
8b236f24f1 Fix infinite loop when OpAtomic* temporaries are used in other blocks.
We made the mistake of registering a dependency on the atomic variable
even if the atomic result was forced to a temporary. There is no need to
register reads from atomic variables like this as we always force atomic
results to a temporary and argument read/writes do not need to be
tracked.
2019-04-24 09:33:39 +02:00
Hans-Kristian Arntzen
e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00
Hans-Kristian Arntzen
eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
Hans-Kristian Arntzen
df3e21a762 Parser: Fix OpCompositeConstruct with OpUndef.
Just treat any undefined argument as 0. It is risky to use the undefined
variable as it might not lower to a true constant.
2019-03-27 10:51:23 +01:00
Hans-Kristian Arntzen
8eb33c8017 Support -1 index in OpVectorShuffle.
-1 (0xffffffff) literal means the component should be undefined.
Since we cannot express undefined directly, just use a 0 literal in the
appropriate type.
2019-03-25 10:17:05 +01:00
Hans-Kristian Arntzen
4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
Hans-Kristian Arntzen
7ee04936ac MSL: Fix case where we pass arrays to functions by value.
MSL does not support value semantics for arrays (sigh), so we need to
force constant references and deal with copies if we have a different
address space than what we end up guessing.
2019-01-14 11:00:14 +01:00
Hans-Kristian Arntzen
e7bf8d2f48 Refactor out noopt shaders to their own folders.
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00