Hans-Kristian Arntzen
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eb58f67727
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Only unroll matrices for vertex input.
Bandaid, might have to revisit this later.
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2017-10-05 16:31:52 +02:00 |
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Hans-Kristian Arntzen
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e8d2c8e710
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Support samplerBuffer as function parameters in HLSL.
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2017-08-21 10:26:44 +02:00 |
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Hans-Kristian Arntzen
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e8d5d71cad
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Add sampler buffer support to HLSL.
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2017-08-21 10:01:03 +02:00 |
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Hans-Kristian Arntzen
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de33d89074
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Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
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2017-06-21 09:39:08 +02:00 |
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Hans-Kristian Arntzen
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17d88ca928
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Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
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2017-05-04 10:12:14 +02:00 |
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Robert Konrad
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1fb2315a35
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Add a test for HLSL matrix unrolling
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2017-04-03 11:42:36 +02:00 |
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Robert Konrad
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78ec0fcb22
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Update HLSL test output
HLSL requires builtins to be defined after
texcoords in some cases.
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2017-03-24 14:40:13 +01:00 |
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Hans-Kristian Arntzen
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a0a582dd04
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Do not emit interpolation qualifiers to static globals.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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b8bda45802
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Add test case for interpolation qualifiers in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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e89b789af3
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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62df60ea3d
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Update vertex locations test to include I/O blocks.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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784a23b92a
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Add instancing test to HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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61c31c6054
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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bdea1a444a
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Begin rewriting how HLSL deals with inputs and outputs.
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2017-03-21 13:48:50 +01:00 |
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Robert Konrad
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e49cff5055
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Update HLSL reference shader
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2017-01-27 16:34:52 +01:00 |
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Robert Konrad
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82959c86bb
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Use \n line endings in HLSL reference shaders
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2017-01-26 13:22:52 +01:00 |
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Robert Konrad
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d6b3efaaaf
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Add HLSL reference shader outputs
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2017-01-26 11:41:22 +01:00 |
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