Commit Graph

14 Commits

Author SHA1 Message Date
Robert Konrad
585339f3cd Test HLSL cube maps 2017-04-21 14:55:01 +02:00
Robert Konrad
9020c48076 Support and test 1D and 3D textures in HLSL4/5 2017-04-21 14:05:17 +02:00
Robert Konrad
23d993546c Add texture sampling HLSL test 2017-04-21 11:46:10 +02:00
Robert Konrad
be4c919d08 Update HLSL test results 2017-04-18 15:17:55 +02:00
Robert Konrad
9fadd34afe Add new HLSL tests 2017-03-24 15:41:20 +01:00
Robert Konrad
78ec0fcb22 Update HLSL test output
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
447545311b Add test for input I/O blocks in fragment. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
e89b789af3 Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a Add instancing test to HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992 Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a Begin rewriting how HLSL deals with inputs and outputs. 2017-03-21 13:48:50 +01:00
Robert Konrad
82959c86bb Use \n line endings in HLSL reference shaders 2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf Add HLSL reference shader outputs 2017-01-26 11:41:22 +01:00