Commit Graph

3609 Commits

Author SHA1 Message Date
rdb
20981666cc GLSL: Legacy matrix inverse/determinant polyfills, outerProduct()
Also refactors polyfill mechanism in GLSL and fixes transpose() lowering precision.
2023-01-27 13:51:47 +01:00
Hans-Kristian Arntzen
86a985f28c
Merge pull request #2093 from rdb/emulate-unsupported-hyperbolic-funcs
GLSL/HLSL: Add emulated fallbacks for hyperbolic math functions
2023-01-27 12:15:28 +01:00
Hans-Kristian Arntzen
cd612e7dde
Merge pull request #2090 from rdb/glsl-legacy-math-funcs
GLSL: Add support for trunc, modf, isnan and isinf in legacy GLSL
2023-01-27 12:13:14 +01:00
Hans-Kristian Arntzen
99f130bb95
Merge pull request #2099 from rdb/patch-1
GLSL: Drop invariant keyword in GLSL 110
2023-01-27 12:10:02 +01:00
rdb
f8cc03fd1e
GLSL: Drop invariant keyword in GLSL 110 2023-01-27 11:10:47 +01:00
rdb
53974b4fae GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh
The inverse hyperbolic functions are not supported in HLSL, and none of them are supported in legacy GLSL.
2023-01-26 19:40:42 +01:00
rdb
d10044b23e GLSL: Add support for modf, isnan and isinf in legacy GLSL 2023-01-26 19:14:25 +01:00
Hans-Kristian Arntzen
ff7a11dbcb
Merge pull request #2097 from KhronosGroup/shader-clock-tweaks
GLSL: Minor fixes for shader clock implementation.
2023-01-26 17:14:38 +01:00
Hans-Kristian Arntzen
9de5abaf78 GLSL: Minor fixes for shader clock implementation. 2023-01-26 15:41:51 +01:00
Hans-Kristian Arntzen
f575b89436
Merge pull request #2091 from LDeakin/shader-clock
GLSL: Support OpReadClockKHR
2023-01-26 15:41:40 +01:00
Hans-Kristian Arntzen
9da448c9ff
Merge pull request #2096 from rdb/glsl-extension-checks
GLSL: Add various missing extension checks
2023-01-26 15:41:15 +01:00
Hans-Kristian Arntzen
45824ea13c
Merge pull request #2095 from rdb/glsl-matrix-times-scalar-no-transpose
GLSL: Multiplying matrix with scalar shouldn't force transpose
2023-01-26 15:38:05 +01:00
Hans-Kristian Arntzen
c98ebc0312
Merge pull request #2092 from rdb/patch-1
Add early exit for test_shaders if compilation fails
2023-01-26 15:14:08 +01:00
rdb
d70bfa5f34 GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading
Neither legacy ES nor legacy desktop support these extensions
2023-01-23 14:51:26 +01:00
rdb
2202c2a701 GLSL: Add various additional extension checks. 2023-01-23 11:55:53 +01:00
rdb
dff276989b GLSL: Multiplying matrix with scalar shouldn't force transpose 2023-01-21 11:42:55 +01:00
Hans-Kristian Arntzen
eb9b273298
Merge pull request #2094 from LibretroAdmin/main
(spirv_glsl.cpp) Fix error: no matching function for call to 'max(uint32_t&, unsigned int)'
2023-01-20 18:39:38 +01:00
libretroadmin
5029e30f0a (spirv_glsl.cpp) Fix error: no matching function for call to 'max(uint32_t&, unsigned int)' 2023-01-20 18:36:11 +01:00
Hans-Kristian Arntzen
f3a75d1d4b MSL: Fix another warning on potentially uninitialized. 2023-01-20 16:56:11 +01:00
Hans-Kristian Arntzen
85a78324ef MSL: Fix potentially uninitialized warning. 2023-01-20 16:51:16 +01:00
rdb
e6d1c76e5c
Add early exit for test_shaders if compilation fails 2023-01-19 14:18:01 +01:00
Lachlan Deakin
3335835fad GLSL: Support OpReadClockKHR 2023-01-19 22:28:38 +11:00
Chip Davis
2a9091ce53 MSL: Use rint() instead of round() to round array coordinates.
Vulkan specifies round-to-nearest-even mode to round array coordinates.
But we were using `round()`, which is round-to-nearest-away-from-zero.
Instead, use `rint()`, which is specified to perform nearest-even
rounding in MSL.
2023-01-18 19:34:29 -08:00
Hans-Kristian Arntzen
4be568c004
Merge pull request #2089 from warmenhoven/patch-1
Win10 doesn't like std::max
2023-01-18 12:06:28 +01:00
Hans-Kristian Arntzen
c102385487
Merge pull request #2088 from rdb/hlsl-legacy-point-size
HLSL: Support PointSize output in vertex shader in SM 3.0
2023-01-18 11:56:23 +01:00
warmenhoven
c9f2186e83
Win10 doesn't like std::max 2023-01-17 23:17:22 -05:00
rdb
26da9c58a6 HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00
Hans-Kristian Arntzen
4212eef67e
Merge pull request #2087 from rdb/patch-1
GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
2023-01-17 12:02:22 +01:00
Hans-Kristian Arntzen
b52faf8a17
Merge pull request #2086 from rdb/legacy-int-attributes
GLSL/HLSL: Add legacy handling for int vertex attributes
2023-01-17 11:59:30 +01:00
rdb
09dd11be96
GLSL: Support GL_NV_shader_noperspective_interpolation in GLES 2023-01-16 20:02:13 +01:00
Hans-Kristian Arntzen
6bba45d2a3 Fix misc compilation issues with std::max.
Apparently uint32_t and unsigned is not the same type on some esoteric
platforms.
2023-01-15 12:17:30 +01:00
rdb
4ba13e0c1a GLSL/HLSL: Add legacy handling for int vertex attributes 2023-01-14 18:57:24 +01:00
Hans-Kristian Arntzen
49e4117c5f Updates for main branch rename. 2023-01-12 17:52:15 +01:00
Hans-Kristian Arntzen
88c6b49959
Merge pull request #2085 from KhronosGroup/fix-2075
GLSL: Handle textureGatherOffsets properly.
2023-01-12 17:48:00 +01:00
Hans-Kristian Arntzen
a085227395
Merge pull request #2084 from KhronosGroup/fix-2069
GLSL: Declare gl_in/gl_out as array more robustly.
2023-01-12 17:47:47 +01:00
Hans-Kristian Arntzen
1047c13d40 GLSL: Handle textureGatherOffsets properly.
We forgot to pass down the offset ID, clean up coffset vs offset jank
while we're at it.
2023-01-12 16:27:11 +01:00
Hans-Kristian Arntzen
f84527346d GLSL: Declare gl_in/gl_out as array more robustly.
If a builtin block was not already declared, we would miss some
scenarios.
2023-01-12 16:05:17 +01:00
Hans-Kristian Arntzen
38cd214007
Merge pull request #2083 from KhronosGroup/pr-2080
Land PR 2080
2023-01-12 13:12:48 +01:00
Hans-Kristian Arntzen
d46c10ebd3 Refactor PHI checks into block_is_noop instead. 2023-01-12 12:42:01 +01:00
Hans-Kristian Arntzen
bcbe33ad11 Also consider NonSemantic ExtInst in block_is_noop. 2023-01-12 12:41:53 +01:00
Hans-Kristian Arntzen
9d8ef6b36c Update test for updated block_is_noop check. 2023-01-11 15:21:58 +01:00
Hans-Kristian Arntzen
a61a541e1c Merge branch 'accept_noop' of https://github.com/loic-sharma/SPIRV-Cross into pr-2080 2023-01-11 15:18:41 +01:00
Hans-Kristian Arntzen
457fd3db70 Add tests for loops compiled with debug semantics. 2023-01-11 15:18:19 +01:00
Hans-Kristian Arntzen
07a629f149 Roll dependencies. 2023-01-11 15:08:16 +01:00
Loic Sharma
d69a2cafe5 Accept no ops 2023-01-09 18:14:37 -08:00
Hans-Kristian Arntzen
cded61dde3
Merge pull request #2076 from billhollings/ios-tier2-writable-images
MSL: Add support for writable images in iOS Tier2 argument buffers.
2023-01-09 11:52:29 +01:00
Bill Hollings
284ccf5d2d Fixes from code review of adding writable images to iOS Tier2 argument buffers. 2023-01-08 21:22:23 -05:00
Hans-Kristian Arntzen
0bb28ef88a
Merge pull request #2078 from KhronosGroup/fix-2072
Fix GCC5 build.
2023-01-05 13:00:56 +01:00
Hans-Kristian Arntzen
549cde7fae Fix GCC5 build. 2023-01-05 12:24:02 +01:00
Hans-Kristian Arntzen
cc2b3b61a6
Merge pull request #2077 from EpicGames/fixes_glsl
Fixed typo in CompilerGLSL::should_dereference()
2023-01-05 11:54:49 +01:00