Robert Konrad
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9020c48076
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Support and test 1D and 3D textures in HLSL4/5
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2017-04-21 14:05:17 +02:00 |
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Robert Konrad
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23d993546c
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Add texture sampling HLSL test
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2017-04-21 11:46:10 +02:00 |
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Robert Konrad
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be4c919d08
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Update HLSL test results
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2017-04-18 15:17:55 +02:00 |
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Robert Konrad
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1fb2315a35
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Add a test for HLSL matrix unrolling
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2017-04-03 11:42:36 +02:00 |
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Robert Konrad
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9fadd34afe
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
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Robert Konrad
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78ec0fcb22
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Update HLSL test output
HLSL requires builtins to be defined after
texcoords in some cases.
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2017-03-24 14:40:13 +01:00 |
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Hans-Kristian Arntzen
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a0a582dd04
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Do not emit interpolation qualifiers to static globals.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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b8bda45802
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Add test case for interpolation qualifiers in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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447545311b
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Add test for input I/O blocks in fragment.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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e89b789af3
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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62df60ea3d
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Update vertex locations test to include I/O blocks.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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784a23b92a
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Add instancing test to HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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a4aa89e992
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Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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61c31c6054
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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bdea1a444a
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Begin rewriting how HLSL deals with inputs and outputs.
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2017-03-21 13:48:50 +01:00 |
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Robert Konrad
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e49cff5055
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Update HLSL reference shader
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2017-01-27 16:34:52 +01:00 |
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Robert Konrad
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82959c86bb
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Use \n line endings in HLSL reference shaders
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2017-01-26 13:22:52 +01:00 |
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Robert Konrad
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d6b3efaaaf
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Add HLSL reference shader outputs
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2017-01-26 11:41:22 +01:00 |
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