Commit Graph

3155 Commits

Author SHA1 Message Date
Bill Hollings
86dfac12c8 MSL: Fix location and component variable matching between shader stages.
Consolidate derivation of Metal 'user(locnL_C)' output/input location
and component attribute qualifier, to establish SVOT across stages.
2021-09-18 18:55:12 -04:00
Hans-Kristian Arntzen
b81334a513
Merge pull request #1738 from billhollings/return-value-after-discard-terminator
MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
2021-09-15 11:55:39 +02:00
Bill Hollings
2a150f5a2f MSL: Add explanatory comment requested in PR review. 2021-09-14 14:58:42 -04:00
Bill Hollings
35e92e6ffb MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
Add test shader for new functionality.
Add legacy test reference shader for unrelated buffer-bitcast
test, that doesn't seem to have been added previously.
2021-09-12 16:28:21 -04:00
Hans-Kristian Arntzen
c2500e504d
Merge pull request #1735 from billhollings/add-const-op-exprs
Add support for additional ops in OpSpecConstantOp.
2021-09-06 11:31:18 +02:00
Bill Hollings
472f9d4f6d Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
Tests provided by @cdavis5e.
2021-09-05 16:51:04 -04:00
Bill Hollings
5fb1ca4f0d Add support for additional ops in OpSpecConstantOp.
MSL: Support op OpQuantizeToF16 in OpSpecConstantOp.
All: Support op OpSRem in OpSpecConstantOp.
2021-09-03 18:20:49 -04:00
Hans-Kristian Arntzen
51d8e7be94
Merge pull request #1734 from KhronosGroup/buffer-reference-uvec2
GLSL: Emit GL_EXT_buffer_reference_uvec2 as required.
2021-09-02 14:12:31 +02:00
Hans-Kristian Arntzen
b8f1e71907 GLSL: Emit GL_EXT_buffer_reference_uvec2 as required. 2021-09-02 13:17:13 +02:00
Hans-Kristian Arntzen
d6fe75df10
Merge pull request #1732 from KhronosGroup/fix-1731
Fix switch fallthrough case in some cases.
2021-08-31 18:31:31 +02:00
Hans-Kristian Arntzen
23c4480d8e Fix switch fallthrough case in some cases. 2021-08-31 17:24:09 +02:00
Hans-Kristian Arntzen
0e2880ab99
Merge pull request #1729 from KhronosGroup/fix-1726
MSL: Consider that function/private variables can be block-like.
2021-08-23 14:55:13 +02:00
Hans-Kristian Arntzen
2eea6a579b MSL: Consider that function/private variables can be block-like.
Handles a special case with array copies.
The implementation of this fix is not perfect, but should be good
enough for time being.
2021-08-23 13:26:45 +02:00
Hans-Kristian Arntzen
840d4483bc
Merge pull request #1728 from KhronosGroup/fix-1727
Track temporary access for OpArrayLength result.
2021-08-23 13:26:34 +02:00
Hans-Kristian Arntzen
5b0cafb416 Track temporary access for OpArrayLength result.
The argument is a literal, but result is still a temporary.
2021-08-23 12:43:41 +02:00
Hans-Kristian Arntzen
c062b6b852
Merge pull request #1725 from billhollings/fix-duplicate-glposition
MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
2021-08-23 11:37:10 +02:00
Hans-Kristian Arntzen
fad1590786
Merge pull request #1722 from billhollings/row-maj-mtx-store-from-const
MSL: Support row-major transpose when storing matrix from constant RHS matrix.
2021-08-23 11:29:01 +02:00
Hans-Kristian Arntzen
27e7abeab1
Merge pull request #1724 from billhollings/msl-const-expr-casting
MSL: Fix casting in constant expressions with different sizes.
2021-08-23 11:23:25 +02:00
Bill Hollings
e76fcf9309 MSL: Add test for fixes to MSL constant expression type down-casting. 2021-08-16 13:56:05 -04:00
Bill Hollings
3105e82b2e MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
When gl_Position is defined by SPIR-V, but neither used nor initialized,
it appeared twice in the MSL output, as gl_Position and glPosition_1.

The existing tests for whether an output is active check only that it is
used by an op, or initialized. Adding the implicit gl_Position also marked
the existing gl_Position as active, duplicating the output variable.

Fix is that when checking for the need to add an implicit gl_Position
output, also check if the var is already defined in the shader,
and just needs to be marked as active.
Add test shader.
2021-08-16 11:23:15 -04:00
Bill Hollings
a75fe07546 MSL: Fix casting in constant expressions with different sizes.
Previous casting in constant expressions used as_type<> between
types of different overall sizes.
Add check for overall size (width * vecsize) to ensure as_type<> will work,
otherwise use regular cast. Also beef up test of integer values to also check
vecsize, and use regular casts for those.
2021-08-12 16:19:46 -04:00
Bill Hollings
9552ca5473 MSL: Support row-major transpose when storing matrix from constant RHS matrix.
Remove test and exception when storing row-major matrix
from RHS that is not a SPIRExpression.
Add test shaders.
2021-08-12 09:08:35 -04:00
Hans-Kristian Arntzen
bab4e5911b
Merge pull request #1716 from KhronosGroup/terminator-access-fix
Handle value access in terminators.
2021-07-29 15:48:51 +02:00
Hans-Kristian Arntzen
cb613eb675 Handle value access in terminators.
Fixes case where value is created inside loop body and consumed by a
return outside it.
2021-07-29 15:27:52 +02:00
Hans-Kristian Arntzen
1964799fba
Merge pull request #1715 from KhronosGroup/precise-fp16-fp64
GLSL: Emit precise for fp16/fp64 types as well.
2021-07-26 22:45:18 +02:00
Hans-Kristian Arntzen
ac11a91792 GLSL: Emit precise for fp16/fp64 types as well. 2021-07-26 22:05:55 +02:00
Hans-Kristian Arntzen
cd22336a38
Merge pull request #1712 from cdavis5e/msl-subgroup-ballot-simplify
MSL: Simplify spvSubgroupBallot().
2021-07-22 12:15:33 +02:00
Chip Davis
03ad13bae6 MSL: Simplify spvSubgroupBallot().
A bitcast to `uint2` will do just fine. I honestly don't know why I
didn't do it this way earlier.
2021-07-21 00:25:09 -05:00
Hans-Kristian Arntzen
18f3cd6810 GLSL: Ensure ray query object decls are flushed if allocated in Function.
glslang always emits Private variables, but DXC not so much.
2021-07-20 12:04:00 +02:00
Hans-Kristian Arntzen
e51630595f
Merge pull request #1711 from KhronosGroup/fix-1690
GLSL: Implement GL_EXT_ray_query.
2021-07-19 14:37:09 +02:00
Hans-Kristian Arntzen
5b227cc57c GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
Hans-Kristian Arntzen
6196e3b029 MSL: Remove redundant path for SampleMask. 2021-07-15 16:34:06 +02:00
Hans-Kristian Arntzen
2fcbef398c
Merge pull request #1709 from billhollings/fix-sample-mask-in
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-15 16:32:35 +02:00
Hans-Kristian Arntzen
fe08bf4af4 Remove EXPERIMENTAL from JSON reflection backend. 2021-07-15 16:21:58 +02:00
Bill Hollings
ebb5098def MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
Vulkan specifies that the Sample Mask Test occurs before fragment shading.
This means gl_SampleMaskIn should be influenced by both sample-shading and
VkPipelineMultisampleStateCreateInfo::pSampleMask.

CTS tests dEQP-VK.pipeline.multisample_shader_builtin.* bear this out.

For sample-shading, gl_SampleMaskIn should only have a single bit set,
Since Metal does not filter for this, apply a bitmask based on gl_SampleID.

For a fixed sample mask, since Metal is unaware of
VkPipelineMultisampleStateCreateInfo::pSampleMask, we need to ensure that
we apply it to both gl_SampleMaskIn and gl_SampleMask. This has the side
effect of a redundant application of pSampleMask if the shader already
includes gl_SampleMaskIn when setting gl_SampleMask, but I don't see an
easy way around this.

Also, simplify the logic for including the fixed sample mask in gl_ShaderMask,
and print the fixed sample mask as a hex value for readability of bits.
2021-07-13 21:22:13 -04:00
Hans-Kristian Arntzen
be3988b13c
Merge pull request #1706 from SpaceIm/fix/ios-bundle
CMake: fix cross-build to iOS/tvOS/watchOS
2021-07-13 13:23:48 +02:00
Hans-Kristian Arntzen
a70ce5192e
Merge pull request #1708 from KhronosGroup/fix-interpolant-access-chain
MSL: Add test for PR 1707
2021-07-13 13:23:36 +02:00
Hans-Kristian Arntzen
71b83a18f4 MSL: Add test for scalar access chain pull interpolant. 2021-07-13 12:25:18 +02:00
Hans-Kristian Arntzen
d42c0b2e08
Merge pull request #1707 from billhollings/fix-interpolant-access-chain
MSL: Fix setting SPIRVCrossDecorationInterpolantComponentExpr decoration.
2021-07-13 12:25:08 +02:00
Bill Hollings
3e04eee491 MSL: Fix setting SPIRVCrossDecorationInterpolantComponentExpr decoration.
When setting SPIRVCrossDecorationInterpolantComponentExpr decoration, take
into consideration a possible array of vectors in an access chain, and don't
apply the decoration until we traverse through the array into the vector itself.
2021-07-12 14:52:07 -04:00
SpaceIm
d74eaabde0 fix cross-build to iOS/tvOS/watchOS
see https://cmake.org/cmake/help/latest/policy/CMP0006.html
2021-07-11 15:22:43 +02:00
Hans-Kristian Arntzen
1ae2b58f19
Merge pull request #1700 from pkasting/master
Fix -Wunreachable-code-aggressive.
2021-06-30 22:16:02 +02:00
Hans-Kristian Arntzen
bf746bd680
Merge pull request #1699 from KhronosGroup/pervertexnv
GLSL: Support pervertexNV in NV barycentric extension.
2021-06-30 19:13:21 +02:00
Peter Kasting
7cdab07efe Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
2021-06-30 09:17:59 -07:00
Hans-Kristian Arntzen
206ee8f171 GLSL: Support pervertexNV in NV barycentric extension. 2021-06-30 16:27:46 +02:00
Hans-Kristian Arntzen
c5b8022e61
Merge pull request #1669 from KhronosGroup/1560-reuse1
Make repository REUSE compliant and check licenses in CI
2021-06-29 11:52:33 +02:00
Hans-Kristian Arntzen
54882ad16d Add GLSL.std.450.h to REUSE. 2021-06-29 11:03:52 +02:00
Jon Leech
3781d49d7c .gitignore ignored new license text 2021-06-29 11:03:52 +02:00
Jon Leech
c862f8d22d Actually checkout repo into new reuse job 2021-06-29 11:03:52 +02:00
Jon Leech
f2a65545b8 Finish adding SPDX tags and setup a reuse checked in Github Actions CI 2021-06-29 11:03:52 +02:00