Lubos Lenco
80c394160a
Legacy GLES extensions.
2016-09-17 14:33:16 +02:00
Hans-Kristian Arntzen
b812cec992
Merge pull request #52 from h3xl3r/master
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Fix for array textures in GLSL < 130, and fix for MSL sequential resource binding
2016-09-17 14:20:52 +02:00
Rob Fischer
691072894f
Reset MSL sequential resource binding EACH pass
2016-09-17 18:30:58 +09:00
Rob Fischer
2199063e3c
For arrayed textures in GLSL < 130, require GL_EXT_texture_array and emit correct texture lookup function names
2016-09-17 17:01:50 +09:00
Hans-Kristian Arntzen
5fa4bc6874
Merge pull request #51 from h3xl3r/master
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Emit header_lines for MSL also
2016-09-17 08:46:29 +02:00
Rob Fischer
e2a37b6301
Emit header_lines for MSL also
2016-09-17 12:21:37 +09:00
Hans-Kristian Arntzen
f1079941c4
Merge pull request #50 from h3xl3r/master
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Correct vector's size begin checked
2016-09-16 08:03:17 +02:00
Rob Fischer
3e45786fbc
Correct vector's size begin checked
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This caused a null pointer being used when called with p_vtx_attrs = nullptr and p_res_bindings != nullptr
2016-09-16 09:14:22 +09:00
Hans-Kristian Arntzen
706d3ead29
Always run spirv-val for SPIR-V files created.
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Add way to disable testing if SPIR-V is not validating properly.
2016-09-12 20:11:30 +02:00
Hans-Kristian Arntzen
88681fd7fd
Struct packing test now works again in glslang.
2016-09-12 19:39:43 +02:00
Hans-Kristian Arntzen
41f9fd9ef0
Merge pull request #48 from KhronosGroup/combined-image-samplers
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Support separate image samplers in GLSL/ESSL
2016-09-11 19:18:17 +02:00
Hans-Kristian Arntzen
378fbe8b92
Consistently use "image" nomenclature for separate images.
2016-09-11 13:48:25 +02:00
Hans-Kristian Arntzen
3c5f55cde1
Add special test for more coverage in combined image sampler.
2016-09-11 13:41:38 +02:00
Hans-Kristian Arntzen
50839910a2
Separate image samplers are compatible now.
2016-09-11 13:26:03 +02:00
Hans-Kristian Arntzen
fab9ee8adf
Update separate sampler test.
2016-09-11 13:23:38 +02:00
Hans-Kristian Arntzen
b4c67dafdd
Pass down combined samplers to callees.
2016-09-11 13:20:35 +02:00
Hans-Kristian Arntzen
bff273636f
Skip arguments if necessary.
2016-09-11 13:05:44 +02:00
Hans-Kristian Arntzen
313cb5f820
Declare shadow arguments.
2016-09-11 12:54:08 +02:00
Hans-Kristian Arntzen
948930b171
Build new IDs for shadow arguments.
2016-09-11 12:36:12 +02:00
Hans-Kristian Arntzen
a5f0abdc11
Use the "SPIRV_Cross" naming scheme for generated uniforms.
2016-09-11 12:13:31 +02:00
Hans-Kristian Arntzen
dfb6597ee4
Begin redirecting separate params to other params.
2016-09-11 12:05:20 +02:00
Hans-Kristian Arntzen
ed98a8ec86
Begin implementing parameter remapping for combined image sampler.
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The basic idea here is that all functions will have a list of which
combinations of parameters will be combined inside the function.
The caller will then know which combined samplers must be provided to
the callee in order to satisfy it.
2016-09-11 11:39:20 +02:00
Hans-Kristian Arntzen
901b45e09a
Fix remap_parameter.
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Need to return after backing variable resolve.
2016-09-10 22:21:57 +02:00
Hans-Kristian Arntzen
dd1513b814
Trace usage of image/sampler variants through calls.
2016-09-10 21:52:22 +02:00
Hans-Kristian Arntzen
14bc1ffed8
Correctly emit variable declarations for combined image samplers.
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Only support direct accesses to global variables in this commit.
2016-09-10 18:09:32 +02:00
Hans-Kristian Arntzen
71bacc4469
Basic combined image sampler emulation hooked up.
2016-09-10 17:48:52 +02:00
Hans-Kristian Arntzen
1b5ca8d868
Move combined image hiding logic into is_hidden.
2016-09-10 16:20:19 +02:00
Hans-Kristian Arntzen
bcb5560109
Sketch out interface for combined image samplers.
2016-09-10 13:56:36 +02:00
Hans-Kristian Arntzen
e92020819e
Add reflection support for separate textures and samplers.
2016-09-10 13:05:35 +02:00
Hans-Kristian Arntzen
32b463f740
Only check for image load/store if sampling type is 2.
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uniform texture2D is sampling type 1.
2016-09-10 13:00:07 +02:00
Hans-Kristian Arntzen
b6847168b2
Update test suite for latest glslang.
2016-09-10 12:53:41 +02:00
Bill Hollings
b4ce4e4b2f
MSL handle input structs originating from HLSL.
2016-08-31 22:51:51 -04:00
Bill Hollings
cf476f36d1
Merge MSL with upstream.
2016-08-31 21:00:56 -04:00
Hans-Kristian Arntzen
bf41aeccb3
Merge pull request #45 from KhronosGroup/eliminate-dead-variables
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Implement dead variable elimination.
2016-08-26 13:54:14 +02:00
Hans-Kristian Arntzen
885c24fab5
Use correct types in C++ in/out variables.
2016-08-26 13:43:21 +02:00
Hans-Kristian Arntzen
f61a5d1e5d
Implement dead variable elimination.
2016-08-26 12:58:50 +02:00
Hans-Kristian Arntzen
bd5eb1d2c6
Merge pull request #42 from KhronosGroup/legacy-frag-data-fix
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Fix legacy GLSL output with gl_FragData.
2016-08-18 13:06:44 +02:00
Hans-Kristian Arntzen
6ae838c192
Fix legacy GLSL output with gl_FragData.
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If the source GLSL file accessed gl_FragData, we got double up
with array access, giving invalid GLSL.
2016-08-18 12:55:19 +02:00
Robert Konrad
1a48d7d4fc
Output code for OpFMod in HLSL when required
2016-08-18 12:54:22 +02:00
Robert Konrad
8e9bf1f7af
Implement some common GLSL lib insts in HLSL
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Because some are the same and some are not.
2016-08-18 12:40:35 +02:00
Robert Konrad
7534b224d9
Add remaining matrix multiplication ops for HLSL
2016-08-18 11:45:50 +02:00
Robert Konrad
f3740a00ee
Support HLSL shader models > 3
2016-08-18 00:51:12 +02:00
Hans-Kristian Arntzen
15679c724f
Range check Compiler::get_member_decoration.
2016-08-17 11:35:34 +02:00
Robert Konrad
95a716f7de
Adjust HLSL vertex shader positions
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Pixel positions (because of D3D9 half-pixel positions)
and depth (adjust to -1/1).
Optionally using D3D11 pixel positions and no depth
adjustment still to do.
2016-08-16 00:27:39 +02:00
Robert Konrad
a896868215
Sort variables in HLSL input/output structs
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To make binding numbers the same in all
shader stages.
2016-08-15 20:33:10 +02:00
Robert Konrad
da5f99bb6d
Handle matrix times vector ops correctly in HLSL
2016-08-14 23:54:51 +02:00
Robert Konrad
d2b29c900e
Add basic HLSL texture support
2016-08-14 23:09:06 +02:00
Robert Konrad
e9cd04e8ec
Format code
2016-08-14 22:02:38 +02:00
Robert Konrad
80fcf554f9
Handle HLSL input/output
2016-08-14 21:33:32 +02:00
Robert Konrad
096d46f62c
Start supporting proper HLSL type names
2016-08-14 20:28:52 +02:00