Commit Graph

497 Commits

Author SHA1 Message Date
Chip Davis
f500d2f70c MSL: Hoist fixup hooks in entry_point_args() out of the compile loop.
Otherwise, in the event of a forced recompile, we could end up adding
them twice.
2019-01-17 10:18:38 -06:00
Hans-Kristian Arntzen
3aa08f764e MSL: Fix image load/store for short vectors.
Same fixes as for GLSL.
2019-01-17 14:54:29 +01:00
Hans-Kristian Arntzen
522c4eea97
Merge pull request #832 from KhronosGroup/fix-828
MSL: Support std140 packing rules for float[] and float2[]
2019-01-17 14:30:06 +01:00
Hans-Kristian Arntzen
73d9da7070 Avoid unintentional name conflict with HLSL backend. 2019-01-17 12:21:16 +01:00
Hans-Kristian Arntzen
76bf6d0c34 Fixup some MSL comments. 2019-01-17 11:47:37 +01:00
Hans-Kristian Arntzen
432aaed737 Need to know the original packed type when unpacking loads. 2019-01-17 11:39:46 +01:00
Hans-Kristian Arntzen
40e7723051 Run format_all.sh. 2019-01-17 11:29:50 +01:00
Hans-Kristian Arntzen
de7e5ccd8b Refactor out packed expressions to extended decorations.
Can't safely just cast to the original enum without lots of hacks.
2019-01-17 11:28:51 +01:00
Hans-Kristian Arntzen
72377366d3 Replace custom use of DecorationCPacked with an explicit one.
Will need to use more variants of this decoration, so might as well make
it clearer what is going on with CPacked.
2019-01-17 10:36:56 +01:00
Hans-Kristian Arntzen
15b52bee48 Deal with packing/unpacking on store.
Still a bit buggy, since we cannot deduce between float2[] and
packed_float2. Need a deeper refactor to plumb this through ...
2019-01-17 10:06:23 +01:00
Chip Davis
1d7d910765 MSL: Fix some types I missed when implementing variable pointers. 2019-01-16 16:15:57 -06:00
Hans-Kristian Arntzen
64ca1ec677 MSL: Start considering float[] and float2[] in std140 layout. 2019-01-16 16:16:39 +01:00
Hans-Kristian Arntzen
9e3a41ad00
Merge pull request #821 from cdavis5e/pass-sampled-images
MSL: Fix passing a sampled image to a function.
2019-01-15 09:05:54 +01:00
Chip Davis
664df22d12 MSL: Fix passing a sampled image to a function.
In the past, SPIRV-Cross threw an error in this case because it couldn't
work out which swizzle from the auxiliary buffer needs to be passed.
Now, we pass the swizzle around with the texture object, like a combined
image-sampler and its associated sampler.
2019-01-14 09:29:31 -06:00
Hans-Kristian Arntzen
b8033d7525 MSL: Add option to pad fragment outputs.
If not enough components are provided in the shader,
the shader MSL compiler throws an error rather than make components
undefined. This hurts portability, so we need to add explicit padding
here.
2019-01-14 15:11:52 +01:00
Hans-Kristian Arntzen
7ee04936ac MSL: Fix case where we pass arrays to functions by value.
MSL does not support value semantics for arrays (sigh), so we need to
force constant references and deal with copies if we have a different
address space than what we end up guessing.
2019-01-14 11:00:14 +01:00
Chip Davis
c4b08bd770 MSL: Add more illegal identifiers.
Add most macros from the Metal standard library headers that aren't in
the reserved namespace (i.e. those that don't start with `_`).
2019-01-14 00:08:09 -06:00
Hans-Kristian Arntzen
6e1c3ccb72 Run format_all.sh. 2019-01-11 12:56:00 +01:00
Hans-Kristian Arntzen
2fb9aa251e Workaround bugs on MSVC.
Bug:
https://developercommunity.visualstudio.com/content/problem/303996/c-error-c2668-ambiguous-overloaded-in-lambda-with.html
2019-01-11 09:29:28 +01:00
Hans-Kristian Arntzen
b629878f45 Make meta a hashmap.
A flat array was consuming way too much memory and was far too slow to
initialize properly with a very large ID bound (8 million IDs, showed up as #1 hotspot in perf).

Meta struct does not have to be in-order as we never iterate over it in
a meaningful way, so using a hashmap here is reasonable. Very few IDs
should need decorations or meta-data, so this should also be a quite
decent memory save.

For the pathological case, a 6x uplift was observed.
2019-01-10 14:04:01 +01:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Hans-Kristian Arntzen
5345756cab MSL: Support composites inside I/O blocks
I had to refactor the existing add_interface_block as it was
getting extremely large. Now it's all split up into different readable
functions.
2019-01-09 09:33:10 +01:00
Hans-Kristian Arntzen
9c47b2837e
Merge pull request #807 from cdavis5e/variable-pointers
MSL: Support SPV_KHR_variable_pointers.
2019-01-09 09:07:43 +01:00
Chip Davis
fc02b3d656 Rename get_non_pointer_type() methods.
This better reflects their purpose now.
2019-01-08 12:55:22 -06:00
Chip Davis
a046f7a878 Add missing break. 2019-01-08 12:55:22 -06:00
Chip Davis
3394f53734 MSL: Fix mapping of identity-swizzled components.
Before, if any component was not identity-mapped, those components that
were still identity-mapped were set to 0. Now we properly leave them
alone.
2019-01-07 11:20:13 -06:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
5b8762223d Run format_all.sh. 2019-01-07 10:01:28 +01:00
Hans-Kristian Arntzen
649ce3c7bb MSL: Workaround missing gradient2d() for sampler_compare. 2019-01-07 10:01:00 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
318c17cbb2 Nonfunctional: Update copyright headers for 2019. 2019-01-04 12:38:35 +01:00
Bill Hollings
ab329a7906 MSL don't emit memory_scope after MSL 2.0. 2018-12-11 16:28:29 -05:00
Chip Davis
6db79b80c1 MSL: Use an enum instead of two mutually exclusive booleans.
NFCI.
2018-12-04 13:54:29 -06:00
Bill Hollings
2cd54e4e6d
Merge pull request #779 from cdavis5e/force-signedness
MSL: Force signedness of shader vertex attributes to match the host.
2018-12-04 09:37:55 -05:00
Chip Davis
06d483459b MSL: Force signedness of shader vertex attributes to match the host.
Based on a patch by Stefan Dösinger.

Metal cannot do signedness conversion on vertex attributes, and for good
reason. Putting a `uint4` into an `int4`, or a `char4` into a `uint4`,
would lose those values that are outside the range of the target type.
But putting a `uchar4` into a `short4` or an `int4`, or a `ushort4` into
an `int4`, should work. In that case, force the signedness in the shader
to match the declared type of the host.

Unfortunately, I don't really know how to automatically test this. This
remapping is done based on input parameters normally supplied by
MoltenVK. I'm not sure how we'd set this up for the command-line
`spirv-cross` tool.
2018-11-28 17:53:56 -06:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
510e1475c6
Merge pull request #756 from cdavis5e/relaxed-block-layout-2
MSL: Also pack 2- and 4- element vectors when necessary.
2018-11-15 10:09:09 +01:00
Chip Davis
6d675ae6a2 Correct carry/borrow bit checks.
Don't use `addsat()`/`subsat()`; that'll erroneously flag cases where
the sum is exactly the maximum integer value, or the difference is
exactly 0. Also, correct the condition for the `select()` function; it's
basically `mix()` with a boolean factor.

(What was I *thinking*?)
2018-11-14 10:13:56 -06:00
Chip Davis
cf2a890e4f MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
Chip Davis
bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
Connor McLaughlin
1dd676c1de MSL: Emit wrapper for SSign (sign() for int types)
Metal does not define the sign() function for integer types, only
floating-point types.
2018-11-08 13:08:34 +10:00
Hans-Kristian Arntzen
cf5e1c2801
Merge pull request #743 from cdavis5e/relaxed-block-layout
MSL: Also pack members at unaligned offsets.
2018-11-07 19:38:56 +01:00
Chip Davis
e50eecfeeb MSL: Also pack members at unaligned offsets.
This is necessary to support `VK_KHR_relaxed_block_layout`.
2018-11-07 09:42:54 -06:00
Connor McLaughlin
801431b45b MSL: Print early_fragment_tests specifier before fragment
The compiler in 10.14 reports an error that the attribute cannot be
applied to types if the specifier is printed before fragment.
2018-11-07 21:54:19 +10:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
117ccf407c Use specific base types for 8- and 16-bit integers. 2018-11-01 17:45:10 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
6e99fcf695 Run format_all.sh. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
62db535b3f Update tests. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
5bcf02f7c9 Hoist out parsing module from spirv_cross::Compiler.
This is a large refactor which splits out the SPIR-V parser from
Compiler and moves it into its more appropriately named Parser module.

The Parser is responsible for building a ParsedIR structure which is
then consumed by one or more compilers.

Compiler can take a ParsedIR by value or move reference. This should
allow for optimal case for both multiple compilations and single
compilation scenarios.
2018-10-19 12:01:31 +02:00
Hans-Kristian Arntzen
a697299bc1 Refactor MSL to use SPIRCombinedImageSampler.
Avoids special "meta" data to express this type.
Makes MSL implementation in line with HLSL.
2018-10-05 09:49:57 +02:00
Hans-Kristian Arntzen
519565b030
Merge pull request #718 from cdavis5e/op-image-sampled-image
MSL: Handle OpImage on OpSampledImage expressions.
2018-10-04 21:30:08 +02:00
Chip Davis
9919fbbe0d MSL: Handle OpImage on OpSampledImage expressions.
I have seen this happen. The included test case is one such case.
2018-10-03 11:48:46 -05:00
Chip Davis
010fecc466 MSL: Swizzle gathers on depth textures as well.
Might as well.
2018-10-03 11:47:13 -05:00
Chip Davis
b7433c01ee Minor cleanups.
Throw an error for cases we don't support. Add a blank line after each
local array declaration.
2018-09-27 11:01:46 -05:00
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
c07c303999 Use GL_EXT_samplerless_texture_functions in Vulkan GLSL. 2018-09-27 13:36:38 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Hans-Kristian Arntzen
69b034f26e
Merge pull request #706 from cdavis5e/component-swizzle
MSL: Add an option to insert texture swizzles into generated shaders.
2018-09-25 10:06:03 +02:00
Chip Davis
7107f40f99 Provide feedback on whether or not the auxiliary buffer is needed. 2018-09-24 13:38:27 -05:00
Chip Davis
7956b002eb Give up on non-aliased sampled image parameters.
This needs extra work to map them back to the original resource.
2018-09-24 12:42:39 -05:00
Chip Davis
db7a40ce77 Use is_sampled_image_type() elsewhere. 2018-09-24 12:33:11 -05:00
Chip Davis
8855ea0a3e Move is_sampled_image_type() onto the Compiler class.
While I'm at it, don't use a bitwise op with a `bool` variable.
Apparently, MSVC doesn't like that.
2018-09-24 12:24:58 -05:00
Chip Davis
c11374c3cf Don't override Compiler::analyze_image_and_sampler_usage().
Just add our own separate function for analyzing sampled image usage.
2018-09-24 12:10:27 -05:00
Hans-Kristian Arntzen
34014886e3
Merge pull request #710 from cdavis5e/buffer-image-reads
MSL: Add spvTexelBufferCoord for buffer image reads, too.
2018-09-24 10:22:15 +02:00
Chip Davis
7cb817e40e Add spvTexelBufferCoord for buffer image reads, too.
I should've caught this when I fixed this for writes.
2018-09-23 14:37:03 -05:00
Chip Davis
4302c5abfb Pass the swizzle constants as a buffer.
It'll be useful to have an "auxiliary buffer" for other builtins--e.g.
`DrawIndex` (which should be easier to implement now), or `ViewIndex`
when someone gets around to implementing multiview.

Pass this buffer to leaf functions as well.

Test that we handle this for integer textures as well.
2018-09-22 19:36:11 -05:00
Chip Davis
c793868417 Pack texture component swizzles by bytes. 2018-09-22 19:15:15 -05:00
Chip Davis
7fff65a811 Remove extraneous space in enum class decl. 2018-09-21 13:52:20 -05:00
Bill Hollings
daa831f59d Fix integer precision warnings on assignments. 2018-09-20 16:10:42 -04:00
Chip Davis
2583321657 MSL: Add an option to insert texture swizzles into generated shaders.
It's intended to be used with MoltenVK to support arbitrary
`VkComponentMapping` settings. The idea is that MoltenVK will pass a
buffer (which it set to some buffer index that isn't being used)
containing packed versions of the `VkComponentMapping` struct, one for
each sampled image.

Yes, this is horribly ugly. It is unfortunately necessary. Much of the
ugliness is to support swizzling gather operations, where we need to
alter the component that the gather operates on--something complicated
by the `gather()` method requiring the passed-in component to be a
constant expression. It doesn't even support swizzling gathers on depth
textures, though I could add that if it turns out we need it.
2018-09-19 22:32:24 -05:00
Chip Davis
ec857f6778 Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00
Chip Davis
0e9ad14ba6 MSL: Handle the ViewportIndex builtin.
This requires MSL 2.0+.

Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.

Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
2018-09-18 09:52:30 -05:00
Chip Davis
7dcfed888a Use a hook to emit a local for the sample position.
That way, we don't have to handle it specially when constructing a call.
2018-09-17 11:51:09 -05:00
Chip Davis
72fc1cce53 Merge remote-tracking branch 'origin' into msl-sample-pos 2018-09-17 11:20:34 -05:00
Hans-Kristian Arntzen
a77880787d
Merge pull request #698 from KhronosGroup/fix-695
MSL: Support global I/O block and struct Input/Output usage.
2018-09-17 14:54:58 +02:00
Hans-Kristian Arntzen
340957a3ab Make fixup_hooks more flexible.
No reason why it needs to return a string.
Callbacks can just do one or more statements themselves.
2018-09-17 14:06:44 +02:00
Hans-Kristian Arntzen
4aead55ca6 Remove dead comment. 2018-09-17 13:58:48 +02:00
Hans-Kristian Arntzen
49ac538a64 Remove maybe_assign_input_struct.
This is obsolete and wrong since we already unflatten I/O structs.
2018-09-17 13:51:02 +02:00
Chip Davis
39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Chip Davis
06edf804ac Clarify name of this parameter. 2018-09-13 08:56:23 -05:00
Hans-Kristian Arntzen
71bb7785ac MSL: textureQueryLod() is not supported.
Don't bother with hacky workaround unless required.
2018-09-13 13:44:46 +02:00
Hans-Kristian Arntzen
89e3b8ff0d Run format_all.sh. 2018-09-12 10:53:50 +02:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4 MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Chip Davis
6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Chip Davis
acb3fac747 Opt for a simple value cast in lieu of a bitcast. 2018-09-10 14:05:36 -05:00
Hans-Kristian Arntzen
b114889102 Only declare typed initializer list for non-array types.
Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
9ffd4172b4
Merge pull request #680 from cdavis5e/msl-varying-components
MSL: Account for components when assigning locations to varyings.
2018-09-07 16:01:53 +02:00
Hans-Kristian Arntzen
32823b0838 MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
Chip Davis
4b99fdd5d0 MSL: Account for components when assigning locations to varyings.
Two varyings (vertex outputs/fragment inputs) might have the same
location but be in different components--e.g. the compiler may have
packed what were two different varyings into a single varying vector.
Giving both varyings the same `[[user]]` attribute won't work--it may
yield unexpected results, or flat out fail to link. We could eventually
pack such varyings into a single vector, but that would require us to
handle the case where the varyings are different types--e.g. a `float`
and a `uint` packed into the same vector. For now, it seems most
prudent to give them unique `[[user]]` locations and let Apple's
compiler work out the best way to pack them.
2018-09-06 13:52:33 -05:00
Chip Davis
674f97a40e Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
Chip Davis
9e6469bd40 MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0 MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
917ca818ed
Merge pull request #673 from cdavis5e/min-max-clamp
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-04 15:15:18 +02:00
Hans-Kristian Arntzen
0c1d4d8b6a MSL: Support texture2d_ms_array. 2018-09-03 11:02:31 +02:00
Hans-Kristian Arntzen
778f998cd2 MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
Chip Davis
27af716c3a MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
This roughly matches their semantics in SPIR-V and MSL. For `FMin`,
`FMax`, and `FClamp`, and the Metal functions `fast::min()`,
`fast::max()`, and `fast::clamp()`, the result is undefined if any
operand is NaN. For the 'N' operations and their corresponding MSL
`precise::` functions, the result is consistent with IEEE 754 (first
non-NaN wins; result is NaN if all operands are NaN).

We can only do this with 32-bit floats, though, because Metal only
provides these variants for `float`. `half` only has one variant of
these functions that is presumably consistent with IEEE 754. I guess
that's OK; the SPIR-V spec only says that `F{Min,Max,Clamp}` are
undefined for NaNs. Performance might suffer, though.
2018-09-01 23:01:46 -05:00
Chip Davis
d3233690cb MSL: Support unordered relational operators.
The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
2018-08-31 13:54:42 -05:00
Chip Davis
2ee8ebbc62 Throw an exception anytime we try to compile DrawIndex to MSL. 2018-08-29 12:05:33 -05:00
Chip Davis
97d01b6450 Punt on DrawIndex in MSL for now.
Metal doesn't properly support this.
2018-08-29 10:21:42 -05:00
Chip Davis
fcad019e11 Support the shader_draw_parameters extension. 2018-08-29 10:07:21 -05:00
Chip Davis
1fd8cd9468 [MSL] Give the FragDepth builtin a type of float. 2018-08-28 13:47:50 -05:00
Hans-Kristian Arntzen
87de951105 MSL: Fix naming issue of aliased global variables.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
ffb753ff66 MSL: Fix segfault when trying to store to an array inside struct. 2018-08-08 16:48:22 +02:00
Hans-Kristian Arntzen
981d7c1d85 Need to make sure the fetch expression is uint. 2018-08-07 16:02:17 +02:00
Hans-Kristian Arntzen
eee290a029 MSL: Fix support for texelFetchOffset.
Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
Hans-Kristian Arntzen
361fe52c9d MSL: Properly support passing parameters by value.
MSL would force thread const& which would not work if the input argument
came from a different storage class.

Emit proper non-reference arguments for such values.
2018-08-06 15:43:51 +02:00
Bill Hollings
c3d74e1e14 CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
Bill Hollings
0d6202e770 Add CompilerMSL::get_is_rasterization_disabled() to manage rasterization status. 2018-07-26 16:40:32 -04:00
Bill Hollings
ac238b858b CompilerMSL vertex entry point return void when rasterization disabled.
Add CompilerMSL::Options::disable_rasterization input/output API flag.
Disable rasterization via API flag or when writing to textures.
Disable rasterization when shader declares no output.
Add test shaders for vertex no output and write texture forcing void output.
2018-07-26 00:50:33 -04:00
Hans-Kristian Arntzen
2bf57d6dff Deal with composite constants in variable initializer. 2018-07-05 15:29:49 +02:00
Hans-Kristian Arntzen
af290ede87 Remove some redundant spvArrayCopy declarations. 2018-07-05 14:43:12 +02:00
Hans-Kristian Arntzen
d29f48ef06 Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
b5ed706860 Hoist out variable scope analysis. 2018-07-05 10:42:05 +02:00
Hans-Kristian Arntzen
c26c41b26b Make the CFGs for all active functions available.
Will make writing other CFG-depended stuff easier.
2018-07-04 17:26:53 +02:00
Hans-Kristian Arntzen
e044732896 Support OpTypeImage with depth == 2 (unknown) properly.
Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Hans-Kristian Arntzen
9ddbd5aff6 Run format_all.sh. 2018-06-28 23:00:26 +02:00
Hans-Kristian Arntzen
f1752e58e1 Add basic namespace to internal macros.
Some projects build SPIRV-Cross as a single translation unit
and this causes a lot of warnings because the same macro is redeclared
multiple times in the different backends. This make sure that each
backend has its own namespace for internal macros.
2018-06-28 22:57:52 +02:00
Bill Hollings
9bf226cb05 Fixes for code review of PR 626. 2018-06-27 10:34:15 -04:00
Bill Hollings
4c5142b9d3 CompilerMSL support larger texel buffers by using 2D Metal textures.
Add CompilerMSL::Options::texture_width_max.
Emit and use spvTexelBufferCoord() function to convert 1D
texel buffer coordinates to 2D Metal texture coordinates.
2018-06-26 17:30:21 -04:00
Bill Hollings
4beefe756c Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
Bill Hollings
f66507a701 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-25 10:52:15 -04:00
Bill Hollings
e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Hans-Kristian Arntzen
d94d20f4f3 Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
Bill Hollings
ab2ea93e35 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-12 11:42:56 -04:00
Bill Hollings
9b4defe202 CompilerMSL support matrices & arrays in stage-in & stage-out.
Support flattening StorageOutput & StorageInput matrices and arrays.
No longer move matrix & array inputs to separate buffer.
Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out
instead of just  SPIRFunction::fixup_statements.
Emit SPIRFunction::fixup_statements at beginning of functions.
CompilerMSL track vars_needing_early_declaration.
Pass global output variables as variables to functions that access them.
Sort input structs by location, same as output structs.
Emit struct declarations in order output, input, uniforms.
Regenerate reference shaders to new formats defined by above.
2018-06-12 11:41:35 -04:00
Hans-Kristian Arntzen
58fab58e5e Do not unpack transposed matrices. 2018-06-12 09:43:47 +02:00
Hans-Kristian Arntzen
04b149feb0 Fix image load/store on cube arrays in MSL. 2018-05-25 12:43:25 +02:00
Hans-Kristian Arntzen
6b3da831be Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
Hans-Kristian Arntzen
bcaae84c76 Deal with scoping for Private variables. 2018-05-16 10:49:30 +02:00
Hans-Kristian Arntzen
26b887ec99 Fix atomic_compare_exchange_weak_explicit.
Need to emit a CAS loop.
Fix shared memory declaration.
Declare atomic ops with correct memory scope.
2018-05-15 16:04:21 +02:00
Hans-Kristian Arntzen
fb7181bff1 Run format_all.sh. 2018-05-15 14:24:59 +02:00
Hans-Kristian Arntzen
991b655c72 Declare OpSpecConstantOp up-front on relevant targets.
Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00
Hans-Kristian Arntzen
d2df067dd4 Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
Hans-Kristian Arntzen
7b95168c3d Do not clear spv_function_implementations on MSL.
Will fail when recompiles are necessary.
2018-05-02 21:37:36 +02:00
Bill Hollings
57213cb7ca Compiler MSL default gather offset when component specified. 2018-04-30 16:30:29 -04:00
Hans-Kristian Arntzen
d93807a625 Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
Hans-Kristian Arntzen
e351e5c565 Use convert_to_string for lod clamp. 2018-04-18 16:31:08 +02:00
Hans-Kristian Arntzen
e30a94225f Complete MSL constexpr samplers.
Deal with defaults and avoid verbose declarations.
2018-04-18 16:19:55 +02:00
Hans-Kristian Arntzen
64f9461d72 Check for array of samplers. 2018-04-17 17:47:15 +02:00
Hans-Kristian Arntzen
df58debf7a Add support for constexpr samplers in MSL. 2018-04-17 17:43:32 +02:00