Hans-Kristian Arntzen
b76394e66a
GLSL: Fix Clip/Cull in mesh shaders.
2023-08-25 11:59:21 +02:00
Hans-Kristian Arntzen
633dc30135
Merge pull request #2187 from KhronosGroup/mesh-invariant-position
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GLSL: Emit inline invariant position for mesh shaders.
2023-08-17 13:51:54 +02:00
Hans-Kristian Arntzen
a3f026815a
Merge pull request #2186 from KhronosGroup/64bit-images
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GLSL: Implement 64-bit image support.
2023-08-17 13:50:29 +02:00
Hans-Kristian Arntzen
79d63934a6
GLSL: Emit inline invariant position for mesh shaders.
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Work around missing feature from GLSL. Normally we can emit a global
invariant gl_Position; and call it a day, but it does not work for mesh
shaders it seems. Declaring invariance inside an explicit IO block works
fine on the other hand ...
2023-08-17 12:45:54 +02:00
Hans-Kristian Arntzen
5e3ea64843
GLSL: Implement 64-bit image support.
2023-08-17 12:17:55 +02:00
Hans-Kristian Arntzen
5ffc813dc4
GLSL: Require mesh shader when using perprimitiveEXT in frag shader.
2023-08-17 12:07:11 +02:00
Hans-Kristian Arntzen
8ec95fbe16
Consider dynamically indexed gl_Position in mesh.
2023-07-03 14:20:27 +02:00
Hans-Kristian Arntzen
601b60c531
Consider plain Position builtin variable as well.
2023-07-03 14:15:26 +02:00
Hans-Kristian Arntzen
a065c3b48a
Merge branch 'dx12-mesh-flip-y' of https://github.com/Try/SPIRV-Cross into pr-2168
2023-07-03 13:55:02 +02:00
Try
68376504a0
track access to meshlet position.y, via SPIRExpression
2023-07-01 15:49:35 +02:00
Hans-Kristian Arntzen
0e1ce21d75
Skip line directives when emitting loop condition blocks.
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Avoids problem where enabling line directives breaks loop optimizations
since it thinks there are legitimate statements in the block.
2023-06-12 12:33:58 +02:00
Hans-Kristian Arntzen
030d0be28c
Merge pull request #2163 from KhronosGroup/fix-2162
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GLSL: Fix bug with mixed precision on PHI variables.
2023-06-07 16:27:50 +02:00
Hans-Kristian Arntzen
5b322555d6
GLSL: Fix bug with mixed precision on PHI variables.
2023-06-07 15:31:29 +02:00
Hans-Kristian Arntzen
74702f5077
Merge pull request #2161 from KhronosGroup/fix-2151
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Fix more edge cases in bool <-> short remapping
2023-06-07 15:30:10 +02:00
Hans-Kristian Arntzen
13e6981cc8
MSL: Consider changed array types for array-of-constant-bool in struct.
2023-06-07 13:54:50 +02:00
Hans-Kristian Arntzen
8735108609
MSL: Consider bool-short remapping for constant expressions as well.
2023-06-07 12:33:37 +02:00
Hans-Kristian Arntzen
74bae9a06c
Minor cleanup in constant_expression().
2023-06-07 12:30:57 +02:00
Hans-Kristian Arntzen
bbcd8de9a3
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
Hans-Kristian Arntzen
01b98264ce
MSL: Handle stores to struct bool[].
2023-06-06 13:55:29 +02:00
Hans-Kristian Arntzen
c4eb2317a4
MSL: Consider bool/short remapping when dealing with composites.
2023-06-06 13:19:21 +02:00
Hans-Kristian Arntzen
2ace2714ed
Apply suggestions from code review
2023-06-06 12:41:59 +02:00
Tibor Klajnscek
c4fdb3f371
added get_required_extensions() API to GLSL compiler
2023-05-26 15:43:43 +02:00
Hans-Kristian Arntzen
6df60be69f
Merge remote-tracking branch 'epic/fixes_hlsl'
2023-05-19 11:10:24 +02:00
Laura Hermanns
bcb6243798
HLSL: Add support to preserve (RW)StructuredBuffer resources.
2023-05-12 14:41:00 -04:00
Hans-Kristian Arntzen
193ca867ca
MSL: Don't hit array copy path for pointer to array.
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Pointee type of load and store pointers must be a top-level array type.
2023-05-10 12:46:35 +02:00
Hans-Kristian Arntzen
88790d3145
GLSL: Disambiguate pointer vs array properly in packed_size/alignment.
2023-05-10 12:35:47 +02:00
Hans-Kristian Arntzen
54b48a2f3a
Merge pull request #2133 from georgeouzou/main
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GLSL: Support GL_KHR_shader_subgroup_arithmetic (WIP)
2023-05-10 11:32:00 +02:00
George Ouzounoudis
813cfdce4f
GLSL: Address review comments
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Fix a warning and some format issues
2023-05-01 14:24:33 +03:00
Laura Hermanns
16b5ce09d7
GLSL: Use actual field offset to validate vec4 boundary alignment.
2023-04-24 20:36:44 -04:00
georgeouzou
168e9f2cc9
GLSL: Support KHR_subgroup_arithmetic IMul/FMul
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Support NV workarounds for IMul/FMul Reduce/InclusiveScan/ExclusiveScan
2023-04-03 19:13:30 +03:00
georgeouzou
ab3a6212b8
GLSL: Checking for inactive threads in non uniform arithmetic ops
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The last argument of shuffle*NV functions does not return if the
current thread is inactive, but only if it is out of range.
2023-04-03 18:42:08 +03:00
georgeouzou
dbf6218883
GLSL: Support KHR_subgroup_arithmetic FAdd
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Support NV workarounds for FAdd Reduce/InclusiveScan/ExclusiveScan
2023-04-02 10:45:25 +03:00
georgeouzou
b693d8faec
GLSL: Support KHR_subgroup_arithmetic IAdd
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Support NV workarounds for IAdd Reduce/InclusiveScan/ExclusiveScan
2023-04-02 01:25:15 +03:00
Hans-Kristian Arntzen
50623e13c8
GLSL: Fix expression reorder bug with legacy FMA fallback.
2023-03-30 17:24:11 +02:00
Try
cb45e4be6f
cleanup
2023-03-21 21:11:07 +01:00
Try
4a5d21bf1c
virtual emit_mesh_tasks
2023-03-21 21:08:59 +01:00
Try
dd8839c6f9
task shader initial
2023-03-18 17:20:16 +01:00
Laura Hermanns
83650af3fb
GLSL: Don't create temporaries for sampled image types in GLSL.
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This fixes a bug that was exposed when targeting GLSL with
Vulkan semantics while 'force_temporary' is enabled.
2023-02-27 11:51:49 -05:00
rdb
c356dd6220
GLSL: Fix missing precision qualifier in spvDeterminant return value
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Follow-up to #2100
2023-01-27 21:44:47 +01:00
rdb
20981666cc
GLSL: Legacy matrix inverse/determinant polyfills, outerProduct()
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Also refactors polyfill mechanism in GLSL and fixes transpose() lowering precision.
2023-01-27 13:51:47 +01:00
Hans-Kristian Arntzen
86a985f28c
Merge pull request #2093 from rdb/emulate-unsupported-hyperbolic-funcs
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GLSL/HLSL: Add emulated fallbacks for hyperbolic math functions
2023-01-27 12:15:28 +01:00
Hans-Kristian Arntzen
cd612e7dde
Merge pull request #2090 from rdb/glsl-legacy-math-funcs
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GLSL: Add support for trunc, modf, isnan and isinf in legacy GLSL
2023-01-27 12:13:14 +01:00
rdb
f8cc03fd1e
GLSL: Drop invariant keyword in GLSL 110
2023-01-27 11:10:47 +01:00
rdb
53974b4fae
GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh
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The inverse hyperbolic functions are not supported in HLSL, and none of them are supported in legacy GLSL.
2023-01-26 19:40:42 +01:00
rdb
d10044b23e
GLSL: Add support for modf, isnan and isinf in legacy GLSL
2023-01-26 19:14:25 +01:00
Hans-Kristian Arntzen
9de5abaf78
GLSL: Minor fixes for shader clock implementation.
2023-01-26 15:41:51 +01:00
Hans-Kristian Arntzen
f575b89436
Merge pull request #2091 from LDeakin/shader-clock
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GLSL: Support OpReadClockKHR
2023-01-26 15:41:40 +01:00
Hans-Kristian Arntzen
9da448c9ff
Merge pull request #2096 from rdb/glsl-extension-checks
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GLSL: Add various missing extension checks
2023-01-26 15:41:15 +01:00
rdb
d70bfa5f34
GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading
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Neither legacy ES nor legacy desktop support these extensions
2023-01-23 14:51:26 +01:00
rdb
2202c2a701
GLSL: Add various additional extension checks.
2023-01-23 11:55:53 +01:00