Commit Graph

14 Commits

Author SHA1 Message Date
Robert Konrad
40e5d1e7f7 Format code 2017-01-23 14:49:32 +01:00
Robert Konrad
4a0267e201 Do not intertwine TEXCOORD and POSITION outputs 2017-01-23 14:39:40 +01:00
Robert Konrad
1a48d7d4fc Output code for OpFMod in HLSL when required 2016-08-18 12:54:22 +02:00
Robert Konrad
8e9bf1f7af Implement some common GLSL lib insts in HLSL
Because some are the same and some are not.
2016-08-18 12:40:35 +02:00
Robert Konrad
7534b224d9 Add remaining matrix multiplication ops for HLSL 2016-08-18 11:45:50 +02:00
Robert Konrad
f3740a00ee Support HLSL shader models > 3 2016-08-18 00:51:12 +02:00
Robert Konrad
a896868215 Sort variables in HLSL input/output structs
To make binding numbers the same in all
shader stages.
2016-08-15 20:33:10 +02:00
Robert Konrad
da5f99bb6d Handle matrix times vector ops correctly in HLSL 2016-08-14 23:54:51 +02:00
Robert Konrad
d2b29c900e Add basic HLSL texture support 2016-08-14 23:09:06 +02:00
Robert Konrad
e9cd04e8ec Format code 2016-08-14 22:02:38 +02:00
Robert Konrad
80fcf554f9 Handle HLSL input/output 2016-08-14 21:33:32 +02:00
Robert Konrad
096d46f62c Start supporting proper HLSL type names 2016-08-14 20:28:52 +02:00
Robert Konrad
02fd8e92ab Use input/output structs for HLSL 2016-08-14 17:58:56 +02:00
Robert Konrad
45270f618f Start on HLSL using a CompilerGLSL descendant 2016-08-14 16:21:43 +02:00