Commit Graph

796 Commits

Author SHA1 Message Date
Lukas Hermanns
c3d6022956 Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
Lukas Hermanns
7ad0a84778 Updates for pull request #1162 2019-09-24 14:35:25 -04:00
Lukas Hermanns
37df74035b Merge branch 'ue4_dev' 2019-09-20 09:42:42 -04:00
Hans-Kristian Arntzen
3c11254ece MSL: Fix 16-bit integer literals.
There is no suffix, so bitcasts failed.
2019-09-19 10:19:51 +02:00
Ryan Harrison
cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00
Lukas Hermanns
744cc3e595 Updated test shaders. 2019-09-18 14:18:22 -04:00
Lukas Hermanns
cb3ecb9e1b Updated reference Metal shaders. 2019-09-17 15:11:19 -04:00
Lukas Hermanns
0be20cd933 Renamed new test shaders to fit the naming convention in SPIRV-Cross. 2019-09-16 10:33:45 -04:00
Lukas Hermanns
9573faa56d Removed all '.DS_Store' files. 2019-09-13 14:04:32 -04:00
Hans-Kristian Arntzen
bfa76ee2ab Consider discard and demote as impure statements.
Fixes cases where discard and demote are called in pure functions and
the function result is not consumed.
2019-09-12 14:21:10 +02:00
Mark Satterthwaite
564cb3c08d Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
Chip Davis
cb35934248 MSL: Support dynamic offsets for buffers in argument buffers.
Vulkan has two types of buffer descriptors,
`VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC` and
`VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC`, which allow the client to
offset the buffers by an amount given when the descriptor set is bound
to a pipeline. Metal provides no direct support for this when the buffer
in question is in an argument buffer, so once again we're on our own.
These offsets cannot be stored or associated in any way with the
argument buffer itself, because they are set at bind time.  Different
pipelines may have different offsets set. Therefore, we must use a
separate buffer, not in any argument buffer, to hold these offsets. Then
the shader must manually offset the buffer pointer.

This change fully supports arrays, including arrays of arrays, even
though Vulkan forbids them. It does not, however, support runtime
arrays. Perhaps later.
2019-09-05 23:29:00 -05:00
Chip Davis
103817009c MSL: Force storage images on iOS to use discrete descriptors.
Writable textures cannot use argument buffers on iOS. They must be
passed as arguments directly to the shader function. Since we won't know
if a given storage image will have the `NonWritable` decoration at the
time we encode the argument buffer, we must therefore pass all storage
images as discrete arguments. Previously, we were throwing an error if
we encountered an argument buffer with a writable texture in it on iOS.
2019-09-05 11:01:05 -05:00
Mark Satterthwaite
b5ad5d4e2f UE4 shader reference for those shaders that will compile without the changes. 2019-09-04 13:02:34 -04:00
Hans-Kristian Arntzen
0286442906 Add test case for interlocks in control flow. 2019-09-04 13:10:32 +02:00
Hans-Kristian Arntzen
65e48ca5ea Add interlock test for split functions doing begin/end. 2019-09-04 12:26:34 +02:00
Hans-Kristian Arntzen
261b46982a Deal with complex interlock cases in GLSL. 2019-09-04 12:18:04 +02:00
Hans-Kristian Arntzen
63a770ed5c Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
Chip Davis
2eff420d9a Support the SPV_EXT_fragment_shader_interlock extension.
This was straightforward to implement in GLSL. The
`ShadingRateInterlockOrderedEXT` and `ShadingRateInterlockUnorderedEXT`
modes aren't implemented yet, because we don't support
`SPV_NV_shading_rate` or `SPV_EXT_fragment_invocation_density` yet.

HLSL and MSL were more interesting. They don't support this directly,
but they do support marking resources as "rasterizer ordered," which
does roughly the same thing. So this implementation scans all accesses
inside the critical section and marks all storage resources found
therein as rasterizer ordered. They also don't support the fine-grained
controls on pixel- vs. sample-level interlock and disabling ordering
guarantees that GLSL and SPIR-V do, but that's OK. "Unordered" here
merely means the order is undefined; that it just so happens to be the
same as rasterizer order is immaterial. As for pixel- vs. sample-level
interlock, Vulkan explicitly states:

> With sample shading enabled, [the `PixelInterlockOrderedEXT` and
> `PixelInterlockUnorderedEXT`] execution modes are treated like
> `SampleInterlockOrderedEXT` or `SampleInterlockUnorderedEXT`
> respectively.

and:

> If [the `SampleInterlockOrderedEXT` or `SampleInterlockUnorderedEXT`]
> execution modes are used in single-sample mode they are treated like
> `PixelInterlockOrderedEXT` or `PixelInterlockUnorderedEXT`
> respectively.

So this will DTRT for MoltenVK and gfx-rs, at least.

MSL additionally supports multiple raster order groups; resources that
are not accessed together can be placed in different ROGs to allow them
to be synchronized separately. A more sophisticated analysis might be
able to place resources optimally, but that's outside the scope of this
change. For now, we assign all resources to group 0, which should do for
our purposes.

`glslang` doesn't support the `RasterizerOrdered` UAVs this
implementation produces for HLSL, so the test case needs `fxc.exe`.

It also insists on GLSL 4.50 for `GL_ARB_fragment_shader_interlock`,
even though the spec says it needs either 4.20 or
`GL_ARB_shader_image_load_store`; and it doesn't support the
`GL_NV_fragment_shader_interlock` extension at all. So I haven't been
able to test those code paths.

Fixes #1002.
2019-09-02 12:31:10 -05:00
Chip Davis
39dce88d3b MSL: Add support for sampler Y'CbCr conversion.
This change introduces functions and in one case, a class, to support
the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of
GBGR8 and BGRG8 formats, for which Metal natively supports implicit
chroma reconstruction, we're on our own here. We have to do everything
ourselves. Much of the complexity comes from the need to support
multiple planes, which must now be passed to functions that use the
corresponding combined image-samplers. The rest is from the actual
Y'CbCr conversion itself, which requires additional post-processing of
the sample retrieved from the image.

Passing sampled images to a function was a particular problem. To
support this, I've added a new class which is emitted to MSL shaders
that pass sampled images with Y'CbCr conversions attached around. It
can handle sampled images with or without Y'CbCr conversion. This is an
awful abomination that should not exist, but I'm worried that there's
some shader out there which does this. This support requires Metal 2.0
to work properly, because it uses default-constructed texture objects,
which were only added in MSL 2. I'm not even going to get into arrays of
combined image-samplers--that's a whole other can of worms.  They are
deliberately unsupported in this change.

I've taken the liberty of refactoring the support for texture swizzling
while I'm at it. It's now treated as a post-processing step similar to
Y'CbCr conversion. I'd like to think this is cleaner than having
everything in `to_function_name()`/`to_function_args()`. It still looks
really hairy, though. I did, however, get rid of the explicit type
arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`.

Update the C API. In addition to supporting this new functionality, add
some compiler options that I added in previous changes, but for which I
neglected to update the C API.
2019-09-01 18:35:53 -05:00
Hans-Kristian Arntzen
9b845a4788
Merge pull request #1141 from troughton/inline-everything
MSL: Inline all non-entry-point functions
2019-08-30 11:05:04 +02:00
Thomas Roughton
91b2f34a3d Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
Hans-Kristian Arntzen
07c76f66b5 MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load.
Totally missed these, so float(index) would not work correctly for
negative numbers.
2019-08-29 13:56:37 +02:00
Chip Davis
5fe1ecc324 GLSL: Fix post-depth coverage for ESSL.
ESSL does not support `GL_ARB_post_depth_coverage`. There, we must use
`GL_EXT_post_depth_coverage`. I've added this as a fallback for desktop
as well.

Note that `GL_EXT_post_depth_coverage` also requires the fragment shader
to set `early_fragment_tests` explicitly, while
`GL_ARB_post_depth_coverage` does not. It doesn't really matter either
way, since `SPV_KHR_post_depth_coverage` *also* requires both execution
modes to be explicitly set.
2019-08-28 13:40:13 -05:00
Hans-Kristian Arntzen
d5a65b4190 GLSL: Assume image and sampler can be RelaxedPrecision.
When merging combined image samplers, we only looked at sampler, but DXC
emits RelaxedPrecision only for texture. Does not hurt to check for more
things.
2019-08-27 17:15:19 +02:00
Hans-Kristian Arntzen
563e994486
Merge pull request #1135 from KhronosGroup/fix-1119
MSL: Deal with array copies from and to threadgroup.
2019-08-27 15:48:08 +02:00
Hans-Kristian Arntzen
aec826222d
Merge pull request #1134 from KhronosGroup/fix-1117
Do not allow base expressions for non-native row-major matrices.
2019-08-27 15:47:33 +02:00
Hans-Kristian Arntzen
9436cd3036 MSL: Deal with array copies from and to threadgroup. 2019-08-27 13:18:01 +02:00
Hans-Kristian Arntzen
1017a02aad
Merge pull request #1133 from KhronosGroup/fix-1115
Deal with ldexp taking uint input.
2019-08-27 13:17:43 +02:00
Hans-Kristian Arntzen
7ff2db4570 Do not allow base expressions for non-native row-major matrices. 2019-08-27 11:41:54 +02:00
Hans-Kristian Arntzen
2f7848dcda Deal with ldexp taking uint input.
Need to value cast to int first.
2019-08-27 11:19:54 +02:00
Hans-Kristian Arntzen
5d97dae1eb Move branchless analysis to CFG.
Traverse backwards instead, far more robust. Should elide basically all
redundant continue; statements now.
2019-08-27 10:19:19 +02:00
Hans-Kristian Arntzen
55c2ca90ae Elide branches to continue block when continue block is also a merge. 2019-08-27 10:19:01 +02:00
Hans-Kristian Arntzen
903ef0e40a
Merge pull request #1130 from KhronosGroup/fix-1112
Deal correctly with sign on bitfield operations.
2019-08-26 16:23:00 +02:00
Hans-Kristian Arntzen
b3305799a8 Deal correctly with sign on bitfield operations.
Need a lot of special purpose implementation functions for these.
2019-08-26 11:36:36 +02:00
Hans-Kristian Arntzen
e3d4dddfec Fix variable scope when switch block exits multiple times.
Inner scope can still dominate here, so we need to be conservative when
we observe switch blocks specifically. Normal selection merges cannot
merge from multiple paths.
2019-08-26 10:05:43 +02:00
Hans-Kristian Arntzen
87513f9ac0
Merge pull request #1102 from KhronosGroup/fix-1096
MSL: Deal with Modf/Frexp where output is access chain to scalar.
2019-07-26 14:28:16 +02:00
Hans-Kristian Arntzen
abb345d0b3 MSL: Deal with Modf/Frexp where output is access chain to scalar.
This is not allowed as we cannot take mutable reference to a
vec.{x,y,z,w}. We only care about scalar since entire vectors are fine.
2019-07-26 11:02:38 +02:00
Hans-Kristian Arntzen
d620f1dd26 Do not force temporary unless continue-only for loop dominates.
We would force temporaries in unexpected places, causing assertions to
throw if access chains were consumed in such loops.
2019-07-26 10:39:05 +02:00
Hans-Kristian Arntzen
301eab1b7a
Merge pull request #1099 from KhronosGroup/fix-1091
Missed case where DoWhile continue block deals with Phi.
2019-07-25 17:44:17 +02:00
Hans-Kristian Arntzen
e06efb7259 Missed case where DoWhile continue block deals with Phi. 2019-07-25 12:30:50 +02:00
Hans-Kristian Arntzen
12ca9d1982 Vulkan GLSL: Support disabling samplerless texture function EXT.
Some platforms support Vulkan GLSL, but not this extension apparently
...
2019-07-25 11:07:14 +02:00
Chip Davis
fb5ee4cb5c MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().
This command allows the caller to set the base value of
`BuiltInWorkgroupId`, and thus of `BuiltInGlobalInvocationId`. Metal
provides no direct support for this... but it does provide a builtin,
`[[grid_origin]]`, normally used to pass the base values for the stage
input region, which we will now abuse to pass the dispatch base and
avoid burning a buffer binding.

`[[grid_origin]]`, as part of Metal's support for compute stage input,
requires MSL 1.2. For 1.0 and 1.1, we're forced to provide a buffer.

(Curiously, this builtin was undocumented until the MSL 2.2 release. Go
figure.)
2019-07-24 08:56:15 -05:00
Hans-Kristian Arntzen
c62503bca7 Do not attempt to pack types which are already scalar. 2019-07-24 11:52:28 +02:00
Hans-Kristian Arntzen
4bc8729c0e HLSL query lod cleanups. 2019-07-24 11:34:28 +02:00
Hans-Kristian Arntzen
461f1506e7 Do not eagerly invalidate all active variables on a branch.
This is not necessary, as we must emit an invalidating store before we
potentially consume an invalid expression. In fact, we're a bit
conservative here in this case for example:

int tmp = variable;
if (...)
{
    variable = 10;
}
else
{
    // Consuming tmp here is fine, but it was
    // invalidated while emitting other branch.
    // Technically, we need to study if there is an invalidating store
    // in the CFG between the loading block and this block, and the other
    // branch will not be a part of that analysis.
    int tmp2 = tmp * tmp;
}

Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill.

Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not
inherited properly in access chains. Access chains are now considered forwarded if there
is at least one dependency which is also forwarded.
2019-07-24 11:17:30 +02:00
Hans-Kristian Arntzen
18bcc9b790 Do not disable temporary forwarding when we suppress usage tracking.
This subtle bug removed any expression validation for trivially swizzled
variables. Make usage suppression a more explicit concept rather than
just hacking off forwarded_temporaries.

There is some fallout here with loop generation since our expression
invalidation is currently a bit too naive to handle loops properly.
The forwarding bug masked this problem until now.

If part of the loop condition is also used in the body, we end up
reading an invalid expression, which in turn forces a temporary to be
generated in the condition block, not good. We'll need to be smarter
here ...
2019-07-23 19:18:44 +02:00
Hans-Kristian Arntzen
8ba0507a6d Add another test for unpacking without load forwarding. 2019-07-23 17:14:59 +02:00
Hans-Kristian Arntzen
1ece67a050 Look at pointee type when unpacking expressions.
We might be unpacking in OpLoad, so don't want any pointer types from
access chains creeping in.
2019-07-23 17:07:15 +02:00
Hans-Kristian Arntzen
ebe109d91d Deal correctly with non-forwarded packed loads.
Need to unpack the expression if we're not forwarding.
2019-07-23 16:25:19 +02:00