Need this to be context sensitive, since array of block-like struct is
template, but struct of block-like array is C-style.
Also, test a mix and match, so we have constant array of block-like
struct with array inside. :v
Introduces an idea of a recompilation making forward progress.
There are some extreme edge cases where we need more than 3 loops, but
only allow this in specific circumstances where we can reason about
forward progress being made.
Adds "In" postfix to the "gl_TessCoord" on entry point arguments decompilation stage if built in type is "BuiltInTessCoord" and execution mode is "ExecutionModeQuads". And declares shadow variable "gl_TessCoord" on entry point declarations.
In cases where we know the size of the vector and the index at compile
time, we can check if it's accessing in bounds and rely in undefined
behavior otherwise.
Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
We don't need to keep track of them because when the block.condition is
either a SPIRConstant or a SPIRVariable, we can get the type directly in
the get_case_list.
Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
Fragment shaders that require explicit early fragment tests are incompatible
with specifying depth and stencil values within the shader. If explicit early
fragment tests is specified, remove the depth and stencil outputs from the
output structure, and replace them with dummy local variables.
Add CompilerMSL:uses_explicit_early_fragment_test() function to consolidate
testing for whether early fragment tests are required.
Add two unit tests for depth-out with, and without, early fragment tests.
Now we added block.cases_32bit as requested and we only parse if the
remaining ops are a multiple of 2. None of them are mutable because we
return a reference of them depending of the op.condition width.
Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
We can safely cast the value since we check previously that we're not
using a uint64_t as the selector.
Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
SPIR-V allows an image to be marked as a depth image, but with a non-depth
format. Such images should be read or sampled as vectors instead of scalars,
except when they are subject to compare operations.
Don't mark an OpSampledImage as using a compare operation just because the
image contains a depth marker. Instead, require that a compare operation
is actually used on that image.
Compiler::image_is_comparison() was really testing whether an image is a
depth image, since it incorporates the depth marker. Rename that function
to is_depth_image(), to clarify what it is really testing.
In Compiler::is_depth_image(), do not treat an image as a depth image
if it has been explicitly marked with a color format, unless the image
is subject to compare operations.
In CompilerMSL::to_function_name(), test for compare operations
specifically, rather than assuming them from the depth-image marker.
CompilerGLSL and CompilerMSL still contain a number of internal tests that
use is_depth_image() both for testing for a depth image, and for testing
whether compare operations are being used. I've left these as they are
for now, but these should be cleaned up at some point.
Add unit tests for fetch/sample depth images with color formats and no compare ops.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.
Also fix various nitpicks with BDA support while I'm at it.
Apparently, it's legal to use a selection construct where both paths
branch to same location, but a different merge point is used.
This breaks many assumptions the variable scope analyzer makes.
The only logical way to generate code for this scenario is to treat the
selection construct as a trivial switch construct with only a default
case.