Lukas Hermanns
c3d6022956
Update for pull request #1162 rev. 1
2019-09-24 18:13:04 -04:00
Lukas Hermanns
7ad0a84778
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
Lukas Hermanns
cb3ecb9e1b
Updated reference Metal shaders.
2019-09-17 15:11:19 -04:00
Mark Satterthwaite
564cb3c08d
Update the Metal shaders to account for changes in the shader compilation.
2019-09-11 15:06:05 -04:00
Hans-Kristian Arntzen
e2c95bdcbc
MSL: Rewrite how resource indices are fallback-assigned.
...
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
ac81a0ce68
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
9fbd8b789e
Update tests for latest SPIRV-Tools and glslang.
2018-03-12 15:11:55 +01:00
Hans-Kristian Arntzen
5fe79eb59c
Update tests.
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Adds an earlier reported shader packing failure into regression suite.
2018-03-05 16:34:42 +01:00
Bill Hollings
50ef6cd95f
CompilerMSL remove incorrect packing of non-interface type-aliased structs.
2018-02-21 17:52:03 -05:00