SPIRV-Cross/shaders-hlsl/frag
Hans-Kristian Arntzen 5d9df6a31c Do not declare constant composites inline in HLSL.
Move arrays and structs out to their own global static constants.

Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
..
basic.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
bit-conversions.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
boolean-mix.frag Avoid boolean mix in HLSL. 2017-05-04 10:28:30 +02:00
builtins.frag Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
bvec-operations.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
combined-texture-sampler-parameter.frag Fix compatibility with FXC. 2017-12-12 12:35:22 +01:00
combined-texture-sampler-shadow.frag HLSL: Add test for passing down separate image and samplers to functions. 2017-05-07 12:53:51 +02:00
constant-buffer-array.sm51.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
constant-composites.frag Do not declare constant composites inline in HLSL. 2018-02-02 10:12:26 +01:00
early-fragment-test.frag HLSL: Support early fragment tests attribute 2017-11-21 14:51:03 +01:00
fp16-packing.frag Implement FP16 unpack/pack on HLSL. 2017-11-27 14:24:30 +01:00
image-query-selective.frag Just emit textureSize variants we actually need. 2017-09-20 10:31:56 +02:00
image-query.frag Add exhaustive image query to HLSL. 2017-09-20 10:00:13 +02:00
io-block.frag Add test for input I/O blocks in fragment. 2017-03-21 13:48:50 +01:00
matrix-input.frag Only unroll matrices for vertex input. 2017-10-05 16:31:52 +02:00
mod.frag Stamp out all variants for mod(). 2017-10-06 13:21:42 +02:00
mrt.frag Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
no-return2.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
no-return.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
partial-write-preserve.frag Preserve arguments with inout unless complete writes are made. 2017-08-09 17:06:41 +02:00
query-lod.desktop.frag Support textureQueryLod in HLSL. 2017-12-01 13:30:31 +01:00
resources.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
sample-cmp-level-zero.frag Test textureProjLodOffset with compare in HLSL as well. 2017-11-29 12:48:06 +01:00
sampler-array.frag Add test for sampler arrays. 2018-01-04 12:28:57 +01:00
spec-constant.frag Fix compatibility with FXC. 2017-12-12 12:35:22 +01:00
swizzle-scalar.frag Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
tex-sampling.frag Fix texture GatherRed/Green/etc. methods for SM 5.0 2017-09-12 07:20:01 +10:00
texture-proj-shadow.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00
texture-size-combined-image-sampler.frag Fix OpImage on OpSampledImages in HLSL. 2018-02-01 09:22:16 +01:00
unary-enclose.frag Fix unary enclosures. 2017-07-24 10:17:19 +02:00
unorm-snorm-packing.frag Implement unorm16/snorm16 packing in HLSL. 2017-11-27 15:03:40 +01:00
various-glsl-ops.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00