SPIRV-Cross/shaders-hlsl-no-opt/asm
2021-01-04 19:12:43 +01:00
..
comp GLSL/HLSL: Disallow VariablePointers capability outright. 2020-12-07 12:16:02 +01:00
frag Handle reserved identifiers for functions. 2021-01-04 10:00:12 +01:00
vert More robust handling of initialized output builtin variables. 2021-01-04 19:12:43 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00