72a2ec4c1b
* Fix '--msl-multi-patch-workgroup' cases where thread count exceeds data bounds *Fix gl_PrimitiveID off by one error when computing last valid index *Point gl_out to the last patch's data when threads exceed input data bounds *Point patchOut to the last patch's data when threads exceed input data bounds * Update MSL test expectations. * Undo change to MSL multi-patch hull output bound checks * Update MSL multi-patch test expectations.
24 lines
1.1 KiB
GLSL
24 lines
1.1 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_patchOut
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{
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float3 vFoo;
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};
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kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
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{
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device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 1];
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uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1);
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spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375);
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spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625);
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spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625);
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patchOut.vFoo = float3(1.0);
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}
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