SPIRV-Cross/reference/shaders-msl/vert
2020-06-18 11:59:02 +02:00
..
basic.capture.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
basic.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
clip-distance-block.no-user-varying.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
clip-distance-block.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
copy.flatten.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
dynamic.flatten.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
float-math.invariant-float-math.vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
float-math.vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
functions.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
in_out_array_mat.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interface-block-block-composites.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interface-block-block-composites.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers-block.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
invariant.msl21.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
leaf-function.capture.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
no_stage_out.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
no_stage_out.write_buff_atomic.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
no_stage_out.write_buff.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
no_stage_out.write_tex.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
no-disable-vertex-out.frag-output.vert MSL: Only disable output variables in fragment shaders. 2020-04-15 12:14:57 -05:00
out_block.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packed_matrix.vert Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
packed-bool2-to-packed_uint2.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packed-bool-to-uint.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
pointsize.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
read-from-row-major-array.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
resource-arrays-leaf.ios.vert MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
resource-arrays.ios.vert MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
return-array.force-native-array.vert MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
return-array.vert MSL: Enable proper value types for return and value-passing of arrays. 2019-10-24 13:03:38 +02:00
set_builtin_in_func.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sign-int-types.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
signedness-mismatch.shader-inputs.vert MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
texture_buffer.texture-buffer-native.msl21.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture_buffer.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
ubo.alignment.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
ubo.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00