SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag

20 lines
385 B
GLSL

static float3 FragColor;
struct SPIRV_Cross_Output
{
float3 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float3(asfloat(0x7f800000u /* inf */), asfloat(0xff800000u /* -inf */), asfloat(0x7fc00000u /* nan */));
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}