SPIRV-Cross/shaders
Hans-Kristian Arntzen 03b1f66ef1 GLSL: Fix row-major workaround wrapper for ES.
By default, the matrix would be declared as mediump, causing precision
issues. Need to dispatch to two separate functions since GLSL does not
support overload based on precision.
2022-12-13 15:44:03 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm GLSL, MSL: Handle OpUndef as part of a constant composite. 2022-11-20 02:08:33 -08:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Update glslang reference. 2022-09-05 11:18:44 +02:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Merge pull request #1530 from rdb/legacy-glsl-round 2020-11-07 16:40:18 +01:00
mesh GLSL: Implement GL_EXT_mesh_shader. 2022-09-05 11:25:04 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan Update dependencies. 2022-09-02 14:58:04 +02:00