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clip-cull-distance.desktop.frag
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Overhaul clip/cull distance support in GLSL.
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2018-02-22 14:36:50 +01:00 |
control-dependent-in-branch.desktop.frag
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Handle control-dependent temporaries.
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2018-03-12 17:34:54 +01:00 |
depth-greater-than.desktop.frag
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Deal with depth_greater/depth_less qualifiers.
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2018-11-12 10:35:36 +01:00 |
depth-less-than.desktop.frag
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Deal with depth_greater/depth_less qualifiers.
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2018-11-12 10:35:36 +01:00 |
dual-source-blending.desktop.frag
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Support dual-source blending on GLSL and MSL.
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2018-04-03 16:04:49 +02:00 |
fp16.invalid.desktop.frag
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Always value-cast FP16 constants instead of using literals.
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2019-02-20 12:30:01 +01:00 |
hlsl-uav-block-alias.asm.frag
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Improve handling of block name declaration in GLSL.
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2017-12-01 14:30:10 +01:00 |
image-ms.desktop.frag
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Support ImageRead/Write on multisampled images.
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2016-07-11 13:26:22 +02:00 |
image-query.desktop.frag
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Various fixes to texture/image query in GLSL.
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2017-09-19 16:08:25 +02:00 |
in-block-qualifiers.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
layout-component.desktop.frag
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Support Component decoration in GLSL.
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2018-09-10 12:13:26 +02:00 |
query-levels.desktop.frag
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Update test suite for latest glslang.
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2016-09-10 12:53:41 +02:00 |
query-lod.desktop.frag
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Update test suite for latest glslang.
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2016-09-10 12:53:41 +02:00 |
sampler-ms-query.desktop.frag
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Defer parenthesis generation until needed.
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2016-12-05 10:56:54 +01:00 |
stencil-export.desktop.frag
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GLSL: Support GL_ARB_shader_stencil_export.
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2019-06-12 10:06:54 +02:00 |
texture-proj-shadow.desktop.frag
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Fix textureProj with shadow on GLSL.
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2017-07-31 10:05:32 +02:00 |