SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tesc Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00