SPIRV-Cross/reference/shaders-hlsl-no-opt
Hans-Kristian Arntzen b606e4f752 HLSL: Fix test for non-block per-primitive IO.
Force gl_in_out path for HLSL as well when mesh shaders are used.
2022-11-02 13:41:32 +01:00
..
asm HLSL: Fix test for non-block per-primitive IO. 2022-11-02 13:41:32 +01:00
comp HLSL: Implement GroupOperation(Inclusive/Exclusive)Scan. 2022-07-22 13:39:37 +02:00
frag Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00
vert HLSL: Improve support for VertexInfo aux struct. 2022-10-03 13:31:27 +02:00