b606e4f752
Force gl_in_out path for HLSL as well when mesh shaders are used. |
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.. | ||
comp | ||
frag | ||
mesh | ||
vert | ||
temporary.zero-initialize.asm.frag |
b606e4f752
Force gl_in_out path for HLSL as well when mesh shaders are used. |
||
---|---|---|
.. | ||
comp | ||
frag | ||
mesh | ||
vert | ||
temporary.zero-initialize.asm.frag |