b5386e3ea9
Add concept of explicit bindings for aux structs and allows query if these aux structs are required.
31 lines
559 B
GLSL
31 lines
559 B
GLSL
static float4 gl_Position;
|
|
static int gl_BaseVertexARB;
|
|
cbuffer SPIRV_Cross_VertexInfo
|
|
{
|
|
int SPIRV_Cross_BaseVertex;
|
|
int SPIRV_Cross_BaseInstance;
|
|
};
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 gl_Position : SV_Position;
|
|
};
|
|
|
|
void vert_main()
|
|
{
|
|
gl_Position = float(gl_BaseVertexARB).xxxx;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
gl_BaseVertexARB = SPIRV_Cross_BaseVertex;
|
|
vert_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.gl_Position = gl_Position;
|
|
return stage_output;
|
|
}
|