SPIRV-Cross/reference/shaders/asm/vert
Hans-Kristian Arntzen 92164d38d1 GLSL: Do not analyze precision for Undef variables.
Undefs won't have a chance to emit aliases, and any expression depending
on Undef will be garbage either way.
2022-05-13 12:18:10 +02:00
..
empty-io.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
extract-transposed-matrix-from-struct.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
global-builtin.sso.asm.vert Fix SSO for HLSL vertex shaders. 2017-11-17 13:37:28 +01:00
invariant-block.asm.vert Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
invariant-block.sso.asm.vert Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
invariant.asm.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
invariant.sso.asm.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
spec-constant-op-composite.asm.vk.vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00
spec-constant-op-composite.asm.vk.vert.vk GLSL: Do not analyze precision for Undef variables. 2022-05-13 12:18:10 +02:00
uint-vertex-id-instance-id.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00