SPIRV-Cross/shaders-hlsl-no-opt/asm
Hans-Kristian Arntzen ec42cb1c41 Roll deps.
2024-01-05 13:36:34 +01:00
..
comp Roll deps. 2024-01-05 13:36:34 +01:00
frag Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
mesh Add test for plain variable mesh position. 2023-07-03 14:25:22 +02:00
vert More robust handling of initialized output builtin variables. 2021-01-04 19:12:43 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00