SPIRV-Cross/shaders/flatten/rowmajor.flatten.vert
2017-01-21 13:50:01 +01:00

17 lines
266 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
layout(column_major) mat4 uMVPR;
layout(row_major) mat4 uMVPC;
layout(row_major) mat2x4 uMVP;
};
in vec4 aVertex;
void main()
{
vec2 v = aVertex * uMVP;
gl_Position = uMVPR * aVertex + uMVPC * aVertex;
}