17 lines
266 B
GLSL
17 lines
266 B
GLSL
#version 310 es
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layout(std140) uniform UBO
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{
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layout(column_major) mat4 uMVPR;
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layout(row_major) mat4 uMVPC;
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layout(row_major) mat2x4 uMVP;
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};
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in vec4 aVertex;
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void main()
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{
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vec2 v = aVertex * uMVP;
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gl_Position = uMVPR * aVertex + uMVPC * aVertex;
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}
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