19 lines
376 B
GLSL
19 lines
376 B
GLSL
#version 310 es
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#extension GL_EXT_shader_framebuffer_fetch : require
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precision mediump float;
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precision highp int;
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mediump vec4 uSubpass0;
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mediump vec4 uSubpass1;
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layout(location = 0) inout vec3 FragColor;
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layout(location = 1) inout vec4 FragColor2;
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void main()
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{
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uSubpass0.xyz = FragColor;
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uSubpass1 = FragColor2;
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FragColor = uSubpass0.xyz + uSubpass1.xyz;
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}
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